Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat system: Close combat
Does anyone know how the combat system works? with that i refer to melee/close combat animation and hotkey-use. will there be like a ability system where the different abilities are assigned to different hotkeys like "1,2,3..." or will there be more like the fighting system in the T.E.S series where you use the mouse buttons? will there be depth and flow in the fighting animation like the melee combat-system in Dragon's Dogma? or will it be fast-paced fighting?
Thank you for taking your time reading and (maybe) clearing this up!
Thank you for taking your time reading and (maybe) clearing this up!
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Comments
Here is what to expect from the combat at PAX which will reflect what we may expect in game http://www.ashesofcreation-the-odyssey.com/2017/07/pax-available-classes-and-skills.html
Ofcourse everything is subject to change because we are in pre alpha
PAX also doesn't have many features such as the secondary archetypes but will give us an idea of how the combat will play like
5 ARCHEYTYPE MAIN ABILITIES: Standard 5 class skills (which can be augmented with a secondary archetype but not at PAX (only primary archetypes at PAX)
Before I forget aswell - cross skill combos with other classes-players will be a huge part of of the combat To utilise the best of the combat system would be to understand each set of class skills and plan that into your own characters actions to ensure the best chain of effects/damage/heals/CC etc ^^
Thank you for taking your time reading and (maybe) clearing this up!
I have tried asking about this several Times. Nothing Wood make me happier!!