Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Please implement for Guilds:
As a guild leader, I would love to be able to setup a dynamic Promotion/Demotion system.
Since Ashes will be all about progression (Guilds, Nodes, etc), I'd like to be able to put a requirement on Guild Ranks based on a person's contribution to both the Guild (tax money collected from the person, and XP earned for the Guild), and the Node (XP contributed to our "home" Node).
As a secondary idea, if our guild (Wolfpack) bases itself in a Military Node, we could tie a rank to a person's combat level, or if in a Divine Node tie a Rank to how much Faith (?) a person has earned.
This would give guild members a very tangible goal to set for themselves instead of "hoping" an Officer notices them and their contributions compared to everyone else's.
Since Ashes will be all about progression (Guilds, Nodes, etc), I'd like to be able to put a requirement on Guild Ranks based on a person's contribution to both the Guild (tax money collected from the person, and XP earned for the Guild), and the Node (XP contributed to our "home" Node).
As a secondary idea, if our guild (Wolfpack) bases itself in a Military Node, we could tie a rank to a person's combat level, or if in a Divine Node tie a Rank to how much Faith (?) a person has earned.
This would give guild members a very tangible goal to set for themselves instead of "hoping" an Officer notices them and their contributions compared to everyone else's.
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Comments
+1 from me
Allow guilds to go back to being social support organizations. People you enjoy logging on to talk with and do activities with. I can think back to a SWTOR guild that had people in it I just couldn't stand, but I felt I had to stay because it had maxed the benefit to exp gain.
I like the idea that the system can track member contribution for you. I think you can extend the concept to guild management. How many game hours guild mates spend grouped with guildies, last time they grouped with a guildy or talked in gchat, etc. Things that help you measure which members are very active and which members are inactive/you're prone to losing.
It'd also be nice to see all of the character sheets of guild members, such as in the guild hall.
Thanks,
-tug