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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Pvp and pve required?
I think it is quite clear that pve players will have money and they will be able to play ashes without having to play pvp, to my way of seeing but pvp players can keep us with pvp or we are forced to do pve content to be able to be Good level, what do you think?(sorry for my english)
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I think it will be fine Im sure pvpers will have their own way of progressing in gear but to level up or during leveling everyone does PVE that is everywhere, but I do not think PVEers will have an advantage.
El problema es si el equipo no se diferencia, al final siempre ganará más oro un pver, y uno haciendo pvp solo no creo que gana similar, entonces creo que el pvers tendrá ventaja, a menos que en arenas o eventos pvp se den Armas o armaduras como recompensa, no lo sé.
A scaling system,
All instanced pvp will be set to a standard item power lets say 10, that way freshly dinged players can jump right into the action in instanced pvp. That is what you get after playing some days after reaching max lvl. Lets say every point you go up in that (pve wise power lvl) you will gain 1% more power. So lets say a avarage player will have 15 and a hardcore top tier pve guild will have 20 power gear.
The difference in instanced pvp would be 5% So the grinding of gear, or crafting would matter a little bit. But pvp players could also do that. This is the most healthy option for instanced pvp.
World pvp there should no restrictions thats just how strong you char is is how strong he is.
trying to think of ways PvP players can benefit economically without the need for stealing.
Perhaps PvP guilds can advertise themselves and build up a reputation for defending PvX guilds, so somewhat like a mercenary guild.
Remember that there is the stock market system in Ashes so a well advertised, and hard working "defenders guild" could profit via supporting other guilds - may it be defending caravans or supporting larger guilds through with sieges etc.
We don't know how in depth the guild system is yet but perhaps a good guild can earn a good wage from "other" player investments and pay that through a guild wage.
Just an idea ^^
Now, now, I just saw you in an earlier thread theory crafting the mechanics of farming / seed planting and resource gathering.
@diura I really like those suggestions. It does seem to offer some means of profiting that would easily seem viable.
Honestly though, I think you may have me mixed up with someone else.
I would have just said that in order to raid there has to be something to raid and farmers need fun stuff to do.. else there won't be many of them which means less caravans for me to raid
Personally though I am going to enjoy all aspects of the game
We will have open world pvp zones where the flagging system is not used. Caravans and sieges are examples and we know there are more of them. Sorry if this is a bad translation, i used google translate