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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Hidden quests?
ArchivedUser
Guest
Imagine you walk around the forest, pick up a rock and put it in your bag, suddenly when you are on completely different location, rock (that's in your bag) reacts to that specific location and quest pops up.
Or you cut down a specific tree, and quest pops up.
Or you do a specific emote at specific location and quest pops up.
Or you store 2 different specific items in your bag, one next to another, and they react and quest pops up.
Quests that you would otherwise never find, there are maybe specific not only to certain action you would do but also to a season and a time of day. Quests you would find by chance, and be surprised when you get them.
Some could be hinted through your surroundings and story, some may be left to a pure chance to be found.
Of course there would be classic quests also, but maybe would be nice for some quests to be hidden like this.
Or you cut down a specific tree, and quest pops up.
Or you do a specific emote at specific location and quest pops up.
Or you store 2 different specific items in your bag, one next to another, and they react and quest pops up.
Quests that you would otherwise never find, there are maybe specific not only to certain action you would do but also to a season and a time of day. Quests you would find by chance, and be surprised when you get them.
Some could be hinted through your surroundings and story, some may be left to a pure chance to be found.
Of course there would be classic quests also, but maybe would be nice for some quests to be hidden like this.
0
Comments
This feels a lot like a throwback to the original 2007 Runescape where you'd have random NPC events that would teleport to you or teleport you somewhere else to do a random event.
I'm surprised this faded out of games...
i'm certainly guilty of consulting online sources to help me through quests in the past but I do really fancy the idea of a game where there isn't any walk through simply because the world is in such a constant state of flux as to render a walk through impossibleish. That would be quite an accomplishment and I think a step towards a more unique and more dynamic experience
I didnt actually read the post...
Quests that have unique successive triggers, making replication by others not frequently achieved thus creating rare opportunities / rewards!
Having obtained a rare item that was believed not to exist in a MMO was a great reward! Having that held behind a quest or mob that's path is difficult to reveal or replicate would be most appreciated!
You're an inquisitive guy aren't you?
This is what I crave...
Hidden quests that result in unique items like the rumors state...
Maybe wandering through one of you usual secluded hunting grounds that few ever even come through any more reminessing of your first time questing in the area you come across something unusal during the winter months resulting in you find a strange quest item that turns into a three month long journey rewarding some mystical unique item/quirk (nothing game-breaking, just neat)
I miss this kind of thing, Blizz sort of did this with the legendary skins for the artifact weapons, but this kind of thing needs to show up. Not to mention, if you are a player dedicated to playing this game and stumble upon something like this through your normal playtime...