Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I'd prefer the RNG boss to be weak.
I personally enjoy times where I can do mindless (easy) pve and time to log in an challenge my skill set (hardcore).
There are too many MMORPGs that offer only easy to mainstream and offer little to those that want to push the boundaries of their ability solo or with others.
The time to go find another game is when all the cry babies tell the devs the game is too hard and the devs dumb it down for the babies.
..the world simply is and comes in all stages of difficulty. Where the only thing you rely on is your personal skill and joining with others to overcome obstacles you cant manage alone or in a small group ?
Problem then would become Zerging content. So monsters should have a zerg meter on how many people are attacking them. If the players are trying to roflstomp content...then the monster should summon its own allies to make the contest fair again.
Lets go farm the shit out of that zombie village for all the loot......moment later....run.....run away!
The current ''WoW! Now for blind people too!'' version.
or the Vanilla WoW, where It was actually hard to level, dungeons were challenging.
Raids were epic.
And the 40man raids were hell.
I wouldn't mind them making it Vanilla WoW difficulty as to the Raids & Dungeons.
Heck, even harder than that.
Early ESO had some cool Dungeons which required tactics right in the level 10-20 dungeons. I remember going in there thinking It'd be easy, then I was met with some tactics. And I loved it. Challenging straight from the first few levels into the game.
Sadly they've now removed alot of the tactics.
But if you'd asked what difficulty i wish for i'd say Wildstar in it early days.
I want groups to die. I want wipes and a learning curve. Please.. please be challenging. Nothing would make me happier than actually having to pay attention to the game, study and learn from mistakes.
https://www.youtube.com/watch?v=eCvcB4S-tZM&feature=youtu.be&t=2585
and just for shits and giggles, here is another one.
http://aocwiki.net/MMOGames_Interview_2017-01-11
Maybe if bacon is to hard they should try spinach first?
Mindless hating on a game you haven't played is a Nono. Just makes you a sheep.