Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Part of content should be easy so "even the kids can blow through", then part of the content should be medium difficulty, part of the content challenging, part of the content hard, and some small of the content should be almost impossible so people should strive towards it, and if someone actually accomplishes this it should be a great achievement, something only a handful of people did.
Not under any circumstances should all content be clear-able by everyone. Such MMOs are BS, and all competitive players escape from such MMOs, and only extremely casual players and children remain there.
Again my principles through various threads remain the same. There should be "something for everyone".
Gw2 was way too much casual focused. Which is not a bad thing. It's just not my kind of game.
You can't say the game is easy because leveling is easy. That is ridiculous.
At most you can say that the game has some easy content and some hard content.
kekekekekek~
PvP servers were not meant to be played solo. You could but then of course you had somewhat harder time.
I played PvP server, played in a guild with friends and had a blast. Sure I got ganked, but when i have there was always someone to come to aid.
Even while playing solo. Many players hated gankers that ganked lowbies, and whenever someone posted in chat that he got ganked, and coordinates, there was always a number of max levels who rushed at the opportunity to get those gankers.
It's a MMO, it's about playing together.
People that love playing solo have the option to play solo, but they have no right whatsoever to complain about MMO being hard for a solo player.
-- (and I can't stress this last line enough!)
Meanwhile in America:
Article 19 of the UDHR states that "everyone shall have the right to hold opinions without interference" and "everyone shall have the right to freedom of expression; this right shall include freedom to seek, receive and impart information and ideas of all kinds, regardless of frontiers, either orally, in writing or in print, in the form of art, or through any other media of his choice".
In meaning that they can ask for it, but it is ridiculous demand that devs should not even consider.
(You know what I meant, but you are still nitpicking. I didn't expect any different.)
(Yes, nitpicking is probably not the word that fits best here as well.)
Have a nice day there.
It would be the same as saying dark souls 3 is easy because it's easy to find a resting place.
End game should be even more difficult, as we all know level cap is where the game truely begins within an MMORPG. All your time dealing with the hardships of leveling should prepare you for increased difficulty of end game.
The problem I see in most mmos is the lvling content is cake and a majority of end game.is cake, and there is one lvl of difficulty that is designed for a small percentage of player that are hardcore.
I believe that a majority of end game content should be at the 75% mark between easy and super mega hard, and that you should have to really try to complete the content but not make it so that it's impossible to the masses.
FFXIV had a problem with its difficulty curve, namely that it fails to properly teach and prepare players.
Either through grouping up with others (to take on monsters in the open world and not just in dungeons), or through making the monsters hard enough so that the player who wants to solo, has to rely on food and potions from crafters to be able to efficently beat them.
I have played a lot of The Elder Scrolls Online recently and its a great and fun game, but its so unfortunate that you never have a reason to group with all the other people that are running around.
Enemies are so easy to beat that you dont need to group up, buy potions or better gear etc.
The systems are not intertwined well enough IMO.
I have found that dark souls 2 is fairly easy once you get the hand of it, haven't played the other ones yet. Personally I believe that games have been on a downward spiral in difficulty since Nintendo 64, ever since then they have been more about eye appeal then content.
Games used to be hard. you should die in a game or rather it should be hard enough that at some point you will die. Dark souls to me is barely on the lvl that most of the game I played as a kid are in difficulty of content.
In most MMOs you can literally forget about monsters while PvPing as you can run away from them or kill them easily, and focus is purely on other players and PvP.
Making PvE more difficult, monsters smarter and stronger, would result in players having to consider environment as well during their PvP excursions, and this is what I'm hoping for.
This results in more immersion and more fun.
(yes I know my BDO choice doesn't really fit in here)
I would make open world monsters challenging, soloable if you take your time, plan the strategy and are a skilled player... but most comfortable for 2-3 player group. Add some good AI to mobs, and place them in environment well, and you will have an environment a significant factor during PvP, which would (imho) be amazing, and quite refreshing and different from other previously played MMOs.