Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion: Class system
Hey guys, what do you think about doing a class system a bit like one in Lineage 2. It has 34/36 classes which makes the game REALLY uniqe. Im not saying that this game needs a bilion of classes but maybe something more than Knigh-Knight or Fighter-Mage. So the Player can really feel the differece between the Races-Classes. To clarify in Lineage you can really feel heavy punched fromm an orc, the human sorcerers fireballs or how dealdy can a dark elf Abyss Walker(assassin) can be.
The classes system presented feel like the ones from "Rift" and that system was weird. I think that if a Player can pick from for exaple 3 or 5 classes when he advances is better than creating your own and figuring out that it does not work.
I've read about classes system here: https://forums.ashesofcreation.com/discussion/32502/how-the-class-system-works#latest
The classes system presented feel like the ones from "Rift" and that system was weird. I think that if a Player can pick from for exaple 3 or 5 classes when he advances is better than creating your own and figuring out that it does not work.
I've read about classes system here: https://forums.ashesofcreation.com/discussion/32502/how-the-class-system-works#latest
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Comments
With augmentation you can add race into the mixture without having to create a whole new class. If they do make races have their own augments then in effect the "classes" get increased by factor of the number of races/subraces which atm is 7 so 64x7=488 different possibilities, they also said there is going to be religions. I believe 6 of them if given augments they add to that again so 488x6=2,688 and that's if they don't make not having a religion have its own augments. I don't know about you but 2688 seems like a lot to me.
I thinks also interesting to note that just because someone chooses the exact same race/class/religion doesn't mean that they will choose the same augments means that they could be totally different from what you have.
Keep the classes simple but give the players lateral depth in how they choose to mold it
BTW weapons are not class bound either which also has the potential to increase the variety as well
Just had a thought from a different angle so you have 8 basic skill sets, then you have 8 ways to change them with secondary class, 7 from race and 6 or 7 from religions. So each skill would need 21 or 22 different ways to change it, from a development standpoint this does seem like a challenge but not as much of one as creating 2k individual classes, it is easier to make the bits and pieces then let someone else find ways of putting them together then making the bits and pieces then putting them together yourself.
Making another class is putting the bits and pieces together yourself, making more augment sets is making the bits and pieces
Also there will be names for each class combinations. Like tank+cleric is already confirmed to be paladin. And what it comes to fighter+cleric, it can be easily called knight and maybe cleric+fighter could be called crusader for example.
i believe that starting with few classes will be the best for now, easy classes, so we can first learn the game mechanics, also lets not forget the effort and the work needed for new classes, let them get the game in alpha first and then we can talk for adding more things.
You can have infinite variety from +1% to +10%.....
...as long as they come with -1% to -10%.
That's where practically every single modern game falls apart with balancing. They all try to make you more powerful instead of more different.