Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
where do i leave my stuff.
With limited weight you can carry. And nodes needing lvl 3 before you can get a house to store something. or dont even have to money to own a house.
Where do i store all the materials i have gathered?
Also can i sell materials without being a citizen or havin a store?
Cause there only so many stalls availible to rent to be able to sell.
Where do i store all the materials i have gathered?
Also can i sell materials without being a citizen or havin a store?
Cause there only so many stalls availible to rent to be able to sell.
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Comments
It may be possible that a "bank" type npc is available at an earlier stage.
I don't think you need to be a citizen of the node to use the market - if no stalls are available you can travel to another node using the caravan system and set up a stall there or focus on selling items via your freehold.
I imagine market stalls will be competitively sought after but that's part of the risk/reward system.
I'm certain these types of questions will be answered in more depth as the months go by
backspace is not same as carryweight. the holl point of not being able to carry alot is so youll need the caravan to move your stuff. so where do i store my stuff?
And if yes, where can we store extra backpack that we are currently not using? Inside other backpack (after we empty it).
Will we perhaps be able to store full backpack in our housing by just dropping it on a floor or in wardrobe, then pick up another type of backpack and continue adventuring with it?
I realize much of this is unknown yet (maybe even all is unknown), but I'll still put this here, maybe *someone who knows* posts a glimpse of some answers.
You attack and kill another player, then loot him, but instead of taking his items and putting them in your bag, you take your items and put in his bag.
When you need those items later on, find that player, kill him again and take your stuff.
/sarcasm off
Of course, at that point it becomes my stuff, and lookie see.. both our problems solved!
Hopefully you will arrive in the late spring or summer season........
Details about the mule system are sketchy, but it is akin to the caravan system.
How/if PvP will effect that I haven't seen yet.
As stated though, I dont think this system is here to promote hoarding. More to send goods to the right people, at the right places, at the right time.
I am hoping for different levels of carry weight depending on trader size. Those node traders need to move vast amount of items and thus need a caravan system. Fighters probably want to be light and fast or mobile. Shop owners have large transfer needs. Local market traders probably need medium goods transfer ability. Individuals only need small goods transfer ability.
Having a multilevel transfer system enables those system to be treated differently.
Also the trader will need a place to store his stuff and not eveybody will have a house. There is only so many houses in and outside the city. And appartments are only aviable if the goverment build the right building.
With professions being limited as far as not being able to master them all mule space won't be as essential. Maybe. lol
So as an endprocess crafter of swords. It might very well be worth it to you to load up your mule and take your favorite smuggling route, avoiding the caravan system, to get those shiny swords to an area that doesn't have access to iron. But if you are a gathering toon, with no access to processing, the caravan may be the best bet for you to move a shitton of ore to said town to bulk sell.
Before everyone goes. "I will have alts. I will make everything myself to final version!" We don't have a confirmed number on character slots yet. But imagine 8, one for each archetype, is probably a safe bet. Fewer than that and people complain, more than that and they end up having to pay GoogleCloud for more storage data.
Since crafting will be broken down into 3 trees, gathering, processing, and final crafting. And there are going to be multiple kinds of all 3 of those. Just because you are a wood gatherer, doesn't mean you will be able to mine ore. Sure, you can spread your points around and jack of all trade it on a character, but you will never be able to get to the high end stuff. Same with processing. Character one may be able to gather ironwood for you, but if you have decided to go with ore smelting on that processing character, you're SOoL And finally the end crafter, who will need various mats from different processors to make final products. Not just iron bars to craft a sword, but other bits and bobs from other process crafts may be required. With the pure number of different crafts and a limited # of points that can be put into each "tree" to master it, trade of all different types of goods and services will be needed.