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how to handle gold sellers and bots at launch

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    @Rune_Relic
    ya true, lets just hope they implement nothing real players need to bother with.
    They already made alot of good stuff to prevent gold sellers and bots through the core mechanics: theres no auctioneer, goods need to be defended in pvp fights to get value in another city(caravans/stock market), no phasing, nodes and its asociated monsters and farming spots are everchanging and gear has a limited durability (so who would spend real money for a sword thats gone within a week?)
    Add realtime bot reports and i think we're in a pretty good position already.

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    Bots aren't difficult to recognize and easy enough to report.   
    Reporting is only a short term bandage. If underlying problem isn't fixed on a deeper level, reporting only cleans the trash a bit, but trash keeps accumulating permanently.

    What is needed is to take care of the points that generate trash.

    So:

    - design world and mobs in such way so bots have hard (impossible) time to do their thing with automated scripts
    - increase gold gain in group events, reduce gold gain in solo content
    - make enemies in world stronger, so it takes human brain and human action to defeat them, while automated bots would likely die in encounters because they lack that
    - implement mechanics to prevent spamming

    Stuff like that. Reporting ofc. helps, but the main point of reporting would be to detect those bots that escaped mechanics somehow so devs take a look at them what they are doing and then implement extra mechanics to fix the holes those bots used.

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