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Would you like camouflage outfits in Ashes

I know devs talked about wishing players able to recognize enemy players class already by looking at him.
I also don't know if we will have nametags above our heads or they will be hidden or it will be a toggle.

However I am still curious how you folks feel about camo outfits that make you a lot harder to be noticed out in the wilds.

Would you like camo outfit (that also optionally hides your name tag) be available in ashes?


IMPORTANT: Even if you wouldn't see a name tag before and during combat, you would still see players name that you killed (or who killed you) in chat upon someones death, and bounty / corruption would still be applicable.

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    ArchivedUserArchivedUser Guest
    edited August 2017
    I don't think anything beyond basic stealth and the ability to use the environment to hide is necessary.  Stealth should be a skill that can be improved.   In Eso a mage using a special skill is able to "sense" a stealther near by.   Being a able to sense someone in stealth could also be an ability to improve upon to some degree.   

    Capes that hide a player for X amount of time with a cool down or limited use could be an option.

    Names should not show unless in a town perhaps. Or perhaps if you hover over a player. Names showing is a dead give away for someone hiding behind a bush.   

    To sum it all up, I believe ability and skills should be depended upon, not use of special equipment which takes the place of skills.   
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    Rogue is life, backstab is love.
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    ArchivedUserArchivedUser Guest
    edited August 2017
    Maybe name could show by default, but not show if player is sneaking (moving around half crouched and slower).

    And of course, if player is in stealth then obviously names would not show also.

    But I would love camo outfits as well, even if they wouldn't have any effect on how name tags work. Camo outfits just look good.
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    If they do put camo outfits in, should be as an obtainable item later in the progression, through some kind of achievement, or as a crafted item (tradable).
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    @CylverRayne said it best, I second her statement!

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    It adds more realism to the game. Why not.
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    What is this, COD?

    in a fantasy game there are many better lore related ways to become stealthed like with magic. I don't think we need outfits that do that too.
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    Outfits that add additional abilities or perks beyond what's already available with gear, Naaaaaaaah.

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    Long ago in the world of DAOC it was fun hidding and being able to heal my rogue buddies.  Who needed camo outfits?!
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    This is just another thinly disguised poll in his quest to try and change the communities mind on allowing gankboxing. 
    https://mmos.com/editorials/black-desert-onlines-ghillie-suit-is-not-pay-to-win
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    This is just another thinly disguised poll in his quest to try and change the communities mind on allowing gankboxing. 
    https://mmos.com/editorials/black-desert-onlines-ghillie-suit-is-not-pay-to-win
    They have to get their jollies off somehow.  They hope to catch others off guard too.

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    Personally, I'd like to know more about the combat system among other things that are already set to be fleshed out, before even considering things like camouflage outfits.  :smile:   Lets give them time to show us what they've been working on in full, before we bring up things that are not necessary to the game, there's always later with updates and expansions!  Though personally, I do not care for camouflage outfits.
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    This is just another thinly disguised poll in his quest to try and change the communities mind on allowing gankboxing. 
    https://mmos.com/editorials/black-desert-onlines-ghillie-suit-is-not-pay-to-win
    Guy has a thing for polls doesn't he?
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    Karthos said:
    This is just another thinly disguised poll in his quest to try and change the communities mind on allowing gankboxing. 
    https://mmos.com/editorials/black-desert-onlines-ghillie-suit-is-not-pay-to-win
    Guy has a thing for polls doesn't he?
       
     
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    Karthos said:
    Guy has a thing for polls doesn't he?

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    I don't think camouflage has a place in this game. Its does not really fit in with the setting of the high fantasy gameplay.
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    ArchivedUserArchivedUser Guest
    edited August 2017
    I'd prefer name tags not show up. I don't think we need another game where everyone is running around looking like a bush wookie.

    EDIT: it would be cool to me that nameplates don't show up for anything but the tanks perception skill can be used to make them show up for a period of time. Think the flares from bdo.
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    ArchivedUserArchivedUser Guest
    edited August 2017
    The whole reason they don't want name tags is to utilize exploits from other games that have been on the market. "It wasn't me cheating, you must have had lag. And you can't prove nuffin neither. Did you FRAPS it? Send me a copy scrub!" and over and over.
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    The whole reason they don't want name tags is to utilize exploits from other games that have been on the market. "It wasn't me cheating, you must have had lag. And you can't prove nuffin neither. Did you FRAPS it? Send me a copy scrub!" and over and over.
    ...Pretty sure they do that when there are tags too. You should be able to see there name when you target them so i don't see how this is a real boon to exploiters. 

    I don't want name tags because they clutter the screen and draws the player's attention away from the character models.  
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    And there will be an option just like every other MMO out there to turn them off/on. What the full loot pvp brahs are once again advocating for are systems that allow them to harass and grief people with minimal consequences.
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    Waaaaaaah, I need to exploit the game and not get punished or I won't enjoy myself!
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    And there will be an option just like every other MMO out there to turn them off/on. What the full loot pvp brahs are once again advocating for are systems that allow them to harass and grief people with minimal consequences.
    You wouldn't want to take away all their fun now would you?  I mean geez,  their mommies must not have changed their di dees enough and they're looking for a way to get rid of some of the stink and get some relief. 

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    ArchivedUserArchivedUser Guest
    edited August 2017
    And there will be an option just like every other MMO out there to turn them off/on. What the full loot pvp brahs are once again advocating for are systems that allow them to harass and grief people with minimal consequences.
    Hyperbole much? How would hiding nameplates over character heads promote griefing? You click on them, you know there name. They kill you, you know there name. Yes, it would be easier for them to sneak up on you but besides that, i don't see an issue.

    It plays into the path of least resistance. As human beings, we generally do what's easiest, even if it's not what's most fun. Having nameplates over everyone's head is easily an advantage.

    It's cool if you guys want nameplates. You are entitled that opinion but i don't think you need to be dicks to people who prefer not to have them. Saying it's useful for griefing is bullshit. This isn't bdo, you can click on people and see their names.
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    ArchivedUserArchivedUser Guest
    edited August 2017
    In a PvE quest context, I can see the need for costumes and disguises to provide abilities certain builds will not have, through class exclusion to such skills. This will occur in any group size activity from 1-7. Unless Intrepid get the desire to create race/class locked content.

    In a PvP context...
    Gear functionality should be optimally attuned to race (stat bias) and archetype (skill bias) in both a specialist and hybrid context.
    Gear aesthetics should relate to gear functionality to enable advance 'at a glance' familiarity with both friend (helper) and enemy (adversary) skillsets.
    So obfuscating that in anyway is preventing players from the ability to respond effectively in combat and non combat interaction.

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    Annatar said:
    There needs to be something in place (nameplate or whatever) to allow players to identify the status of a player, be it Green/Purple/Red.  That way people can at least make an informed decision with regards to things like attacking Greens and potentially having to deal with taking a Corruption hit, or seeing a Red and every man and his dog knows that it is a free-for-all when it comes to attacking that player.

    If people want to have an easier time sneaking up on other then they should be playing a Rogue archetype, or at least subbing a Rogue.
    If we look at how name plates work currently in the game(still in dev), you see the characters nameplate when you click on them. Not only could there flag status be communicated by the nameplate above there head but also next to there target information. They could also add effects to show a player is changing status. If you see a person running at you, click on them to know there status.

    I don't want this so i can sneak, I prefer no nameplates because i feel like they clutter the screen and take your focus away from the characters in the world.  


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    I do not like nameplates cluttering the screen either. If given the option, I would turn them off. For me nameplates help break immersion. I think in Sieges they should be automatically on to prevent friendly fire. Otherwise, it should be the choice of the player to see/not see nameplates. Clicking on a player should show nametag/status, otherwise you have to start conversation like "Hey you over there..."

    As for gear automatically affecting them, I don't think that is necessary. *Note, I have never been grieved because I couldn't see their name*
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    Friendly fire shouldn't be an issue. Certain group states prevent you from attacking others. Currently confirmed are friends list, party/raid member, guild members, and alliance members. When you attack a caravan or node, you are asked to declare for which side, attacking or defending. That determines your friendly fire state.
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    Camouflage = Stealth



    NO WAY!~

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    I don't think specifically designed camo gear is appropriate when there are skills that offer this. It would detract from the advantage toons that have this skill get.  If a player want's to dye their armour green and brown to make their toon less obvious in a forest environment then good luck to them. 
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    Honestly I'm mostly into camo outfits not for the extra effects but for the looks.

    If there will be no special camo outfits then I hope one of archer base outfit will be designed somewhat commando style.  B)
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