Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
You created an unsustainable and quite delusional lefty extreme "guild leads are treating others like lesser beings" I am supposed to represent, which I simply won't.
So yes, whatever you say is right, just leave me out of it, thank you for your consideration.
If i'm getting your argument, it's that guild leaders get rewarded for with dragons and other players do not. I feel like you are way to focused on the dragon being a reward. Not everything grind in the game needs to have a dragon at the end. It sounds like dragons aren't just for show and will actually be powerful instruments of war. They are rewarded to the players who need them most.
Just because you don't get a dragon as a reward doesn't mean you don't get rewarded for different activities. For spending hours crafting you get rewarded with the things you craft and the gold you make from them. You are rewarded gear and materials for grinding dungeons. You might even get a dragon egg for doing pve content. We don't know yet but the dragon egg might be tradeable so you could even buy it if someone sells.
Not only do i disagree that everything should earn you a dragon but i disagree that guild leaders are the only ones that get them from the node system. Raiders and pvpers could easily run military nodes with the gear and experience they get. Crafters could run economy nodes with the money they earn from crafting. To my knowledge, Religious nodes are ran by the player who quest the most for a god.
If you want to keep world PvP alive - don't implement flying mounts at all.
It's a shit ton of work to combine real flying mounts with a functioning PvP system and so far I've never seen it work quite right.
Flying for transportation and exploring is fine, but don't make people fight in the air, I'd prefer strictly ground combat.
The only time flying would be good would be when the land is so large that it would take an hour to travel from one place to another. Then flying yes but have it like SWTOR where you went from one place to another using the transport.
There will literally be less than 20 people at all times that can use a flying mount.
So every member of a guild has motivation to fight and know there is a chance he might get a dragon.
I am against dragon going automatically to guild leader.
I just want people in successful guild having equal shot at dragon, and not that player knows he doesn't even have a chance because he is not a guild leader.
The problem is flying provides an unfair advantage to someone. Most likely be used for spying or giving your guildies locations of resources instead of actually experiencing the content etc. So in total i would say no or very rare flying.
Nothing a mage couldn't pull off flying off a mountain.. not sure how mage landings go but that could be a whole second issue.
edit: side note i liked the idea of extreme upkeep on flying mounts.
The people bitching and moaning that it excludes casuals, guess what? Working as intended. It is meant to be the ultimate epeen perk. You want one, run a kickass guild and control a castle, or schmooze everyone and get elected mayor of a scientific node, or make more gold than everyone else, and buy the economic metropolis mayorship for that month. If you log on for two hours on the weekend and putter around your freehold garden, you are most likely never going to have a dragon, just like you are never going to win the lottery.
So what happens if you never lose control of the castle?
With only 5 castles available, average effective guild size of around 100 people (estimate from previous statements), concurrent server population of 10k people, the idea that castles won't be changing hands regularly isn't really a concern. The mechanics for sieging a castle and sieging a node are very different from what has been described so far. Each castle controlled node is being beat on each week in cycle, with the 4th week being the actual castle siege. Workarounds like guild swapping and so on are being looked at.
As for the dragons - they should be large and owner should be able to pick up 1-3 other players.
My concern is how is flying going to work with regards to someone currently flagged red? Will they be restricted from flying while flagged red? What is stopping them from getting on their dragon and sitting afk up in the air where they are likely unkillable?
As for obtaining & stuff...
Maybe make dragon eggs a rare guild drop from world bosses that a guild can activate at a castle. Lasts a week or three days or however long is reasonable. Make it so they only get a chance at an egg drop if they have a full party that consists entirely of their own guild members, and all those members have to actually contribute to the kill. That way a guild has to actually earn their dragon.
So they are going to sit afk forever? Flagging doesn't disappear. Actually I find that really funny, if you achieved this much to earn yourself the dragon you should actually do such shenanigans to mess with people. This will be the new very exclusive teabagging 2020.
:kappa: