Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Dungeon Length
ArchivedUser
Guest
How long would you want the dungeons in Ashes of Creation to be?
0
Comments
Also with no fast travel, just getting to certain dungeons that may be in nodes not controlled by your "faction" will be dangerous and an adventure all it's own. Would hate to spend two hours fighting as a group to get to the entrance, then find out the content inside takes 15 minutes to finish.
Especially to some open world dungeons its good idea to create several levels to cater different group sizes and different power level players.
I myself prefer long epic dungeons. But I also wish people can get to enjoy dungeons even if they will have less time available.
The more options and choices, the better.
Furthermore, why would we be asking the devs to make all dungeons the same in any aspect? Long/short, easy/hard, comical/serious, 3/4/5/n-player, etc., etc.
Group instances should be designed to make sense in their context within the game world/story/progression, and there should be variety so that 1) we goldfish gamers don't get bored, and 2) we can find something to do to fit our goals, mood, and allotted playtime for the day.
I was greatly saddened when the boss mechanics on all the dungeons were pat, figured out, and the speed runs began. I felt like people who'd never experienced the newness of these dungeons really lost out on the sense of accomplishment that went in to learning, failing, trying again, and then overcoming the dungeons.
It's not, for me, so much specifically about the length of the dungeon as it is about the replayability. I don't want the dungeons to become pat, to become blase events that people can faceroll through. That is, probably, one of my great concerns.
2 hours is too long.
45-75 minutes sounds about right.
completely random every time you enter them. that would be awesome.
some times it would be a short dungeon other times a long one andmobs and bosses change each time you try it.
So many possibilites.. 3 million dollars.. ain't it possible? Work with us, I.S!