Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Class skills and posters!
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I guess there will be a separate way of increasing the tank's defensive stats, or perhaps they're just high enough that it doesn't need temporary buffs.
Also, that Life's Balance skill from the clerics looks awesome.
It's gonna be tough to decide on a class if they're all like this, that's for sure.
I don't know if this will be the case. Since skillshots are a thing, you're going to have to be moving. If you stay still and spam an ability, you'll die. There is no way that is the most optimal way of battling.
You're going to have to keep moving, aiming and shooting. And managing that is going to get you more damage-per-second than if you were spamming. Because you'd be dead.
U wont spend time aiming in pve either because mobs usualy dont move much in mmo's and maybe that skill is even tab targeting.
pvp isnt much diffrent, u just depend on combo a little more to get the hail of arrows burst dmg to fight healers and use the snare+fleeting shot every now and then.
I can't say that the Tank title will change but what I can say is that player classes will not be called "Tank".
In Ashes of Creation your Class is made up of a primary and secondary archetype.
Archetypes = Role Types (e.g playstyle)
So as an example you can choose
Primary Archetype - Tank
Secondary Archetype - Cleric
In turn this allows your Tank roles skills to be flavoured with the augments of Cleric role skills.
The class combination of Tank/Cleric will have a title like "Paladin" but of course at this moment in time we don't have the list of Archetype combination Class titles ^^
In total there will 64 Class titles.
At PAX West secondary archetypes were not available and thus the primary archetype names were used as titles
That's a relief, knowing that it's archtypes and not actual class names, does not really bother me. I'll only be known as a tank in the early experience and then for hundreds of hours after I would have a decent name.
But I cannot say the samething for Mage. I couldn't like anything about Mage in general 'till far eventhough Mage probably the main I'd choose. But I'd be happy if they keep teleporting skill ignoring obstacle and add flying. Levitation is a must.
Like Mage + Mage? ( == Archmage? )
Your primary archetype will have a skill tree with about 30 skills (How many you can put on your bar is still being discussed) . Ontop of that there is an augmentation system that allows you to flavour your primary skills ^^
Archetypes = Role Types (e.g playstyle)
So as an example you can choose
Primary Archetype - Tank
Secondary Archetype - Cleric
In turn this allows your Tank roles skills to be flavoured with the augments of Cleric role skills.
Augments means you will be adding additional effects to your existing skills based off that secondary archetype
The class combination of Tank/Cleric will have a title like "Paladin" but of course at this moment in time we don't have the list of Archetype combination Class titles ^^
In total there will 64 Class titles.
At PAX West secondary archetypes were not available so skill were without additional effects.