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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Head-start for the headless...
ArchivedUser
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Sooooo... I was trundling through the Quotebin, and came upon this one.
I know that some people think that 'head start' isn't that big a deal, since it has no impact on nodes... the world is just a painting. I'll look at it on someone's twitch stream... or maybe go play with my legos for a couple days.
I also know that some people probably think 'head start' is the biggest deal in the world, regardless of impact on nodes... there may be a lot that folks can do with an extra day or two to get an edge over the unwashed masses.
I actually haven't decided which of these categories i fall into yet.
So i'm a little curious where others stand on the 'headstart server' vs 'non-headstart server' decision?
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To many games use them as a cash grab advantage for players (cough Trion cough) and many times there are outages, crashes and queues so the people who payed for head start freak out as they feel their money is wasted.
I support the way Intrepid is handling it. Sure there's an advantage in exploring and maybe a jump on money making in game, but if that's super important to you and you didn't buy into head start then WTF are you doing?!
If i'm a level one gemini pipsqueak attacking a lvl 1 dire shrew, am I contributing the same amount of node-experience as lex's level 50 hydromancer attacking a lvl 50 earmuffed badger?
What if lex decides to kill lvl 1 dire shrews with his level 50 hydromancer.. surely he'll kill them faster than I... logically, this means he's contributing more right? Unless being lvl 50 gives him diminishing returns...
If nodes are inactive, but player characters are still able to gain.. stuff (the xpees, the munnees, the luls)... surely having that head-start will be advantageous far beyond just being able to put distance between you and the Gates?
For me the head-start was part of a package, not the reason I chose the package. I will be happy to play during that period, but if the servers go crazy and there are last minute fixes that prevent me from getting my 2 full days (or possible 0 days) I would not throw a fit.
As i indicated above, i'm not sure where i fall in the caring spectrum. I did purchase a package, but it didn't include head start, and i have been thinking of grabbing it when it becomes available again.
(Queue Banjo)
Node advancement controls the content - especially the levels of available content.
I don't expect characters to be leveling very much -if at all- before nodes become active.
Allowing downloads in advance can also give them an idea on numbers for day 1
Even if it is only half that, I rather wonder if the majority of us forum-dwellers will even end up on the same server. I kinda think it would be rather sad if we didn't.
Some of us are already sorting out geographically and are fine with it. I will be in OCE/SEA. We will all be thrown together for close to a year and half, then will move to our separate areas to seed that knowledge onto the crop of incoming players. Plus you have a chance of not having to interact with people who are just toxic. For me anecdotally there seems to be a specific region where our "gankers should have no penalties" posters seem to be from, for me, not having to deal with their bullshit will be a welcome relief farther down the line. And yes, I know there will always be that small subset on every server.
As one president once eloquently put it: 'Sad'.
But then again, if the mob XP is not that high, then the head start player won't get that far ahead and if you're planning on playing on a head start server (you could also just not roll a character on a head start server), then you can just as easily get the "world map advantage" by watching a stream those 1-2 days.
So in the end I don't see an issue with the head start, it all comes down to the mob XP and how impactful a character's level will be.
Remeber aswell the ZOI also correlates with the node level so our progression can only go so far - so we won't be getting really far at all xD Once the servers open - we would need to redo activity within the zones to progress our nodes in order for us to make any real progress ^^
Once testing is completed, the server will be wiped and will become the test server. I will not become a "live" server.
As to node types they have said that they are set. We probably won't see much shift in their actual location once the map has been tweaked and balanced from test to live. They are designing it in mind so that no one locations is much better than another as to starting advantage. Would really suck if you hate snow, and they used a randomizer and all the node types you wanted just happened to be in the north. Expect there to be surprises, but balance. And don't forget the ever present Underrealm basically mirroring things up top. Might be a really good strategic decision to develop your guilds/group node underground with natural chokepoints for seiges.
- Do we roll on the 2 day headstart server?
- Do we roll on the 1 day headstart server?
- Do we roll on the non-headstart server?
Either option will not be fair for someone in the guild for sure. People with 2 day access will have to re-roll to join the guild or non-headstart folk will have to roll on the server where people are already levelled up and such.
I wish there was no head-start at all. But I can see why there are and I can live with that so, not complaining.
It would suck to find out they are all in my area but none of them are on the head-start server(s). I would have to decide to re-roll or forego their companionship
Sure, some features disabled during headstart, that's fine, but why open a new server each day?
As Aeon mentioned, it just causes confusion. I'd prefer the usual servers, just opened 2 days early with limited features until full release instead of opening new servers for each day of headstart and official launch. Why would players with no headstart even bother to play on 2-day headstart servers?
I didn't vote yet because my opinion remains on the ability to buy into early access, since there are no more crowdfunding plans and no word on founder packs either.
Or whatever server isn't locked out because it already has too many players