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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Addons?
Has anyone seen/heard where they discuss the possibility of addons? I haven't and was wondering if anyone has any information about it.
Also, do you guys think addons would help a game like this? I think addons ( when managed properly) help a game climb to the next level.
Also, do you guys think addons would help a game like this? I think addons ( when managed properly) help a game climb to the next level.
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Comments
If you need an add-on to tell you what buttons to hit and when to hit them, that's your business. But an add-on to fixed a busted UI should be precluded by a decent one already in place
Some will argue that they don't have time to learn where to find the best spots to harvest, I say it is people complaining they don't have time to play that have slowly eroded MMORPG's thus the games we have today. I know many will see red at that statement but that is my opinion of it.
Say no to addons.
If no one has addons then we will ALL be on a level playing field. So no advantage because you have something that tells you when your ultimate it up or when to hit a certain button.
Realize they are using active detection systems to thwart just such behaviour, so if you want to risk losing a valid account, go for it.
Personally think they game should be done well enough to make them a non issue. But that also requires the devs to listen and add functionality where needed based on community feed back.
That being said, fuck damage meters and parsers. Hate those things and I did my share of server first raiding.
Problem is different players have different opinions about what "good design" is.
So I would modify your statement:
If the UI is highly customizable, and offer lots of options, addons will not be necessary.
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About parsers. I would like parsers to be an option for those that wish to use them to improve themselves. However, they should be optional and "private", so you wouldn't be able to see DPS of other people around you, but only your own personal DPS.
This I strongly believe is the most fair compromise. Optional "personal only" parsers.
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