Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Armor and Clothing Tailoring
ArchivedUser
Guest
I'd like to see a few things done towards improving upon the generic Armor and Clothing we see in modern MMO's. I believe Armor and Clothing "skins" have their place, but, we shouldn't be restricted to simply replacing whole sets. Why don't they add in an option to edit or tailor specific pieces. For example, adding a mask onto a helmet. Without increasing or decreasing the armor value, it's a unique way to change the aesthetic of an Armor or Clothing piece without affecting gameplay. I'll edit this post later with some images that represent the idea, but it shouldn't be too difficult to understand from text.
0
Comments
For presentation, they're sticking to armor "sets" for cohesiveness, but each piece will ultimately have it's own unique look on the character - which means they will probably tailor "skins" to specific slots as well.
you have multiple slots for customisation.