Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Armor and Clothing Tailoring
ArchivedUser
Guest
I'd like to see a few things done towards improving upon the generic Armor and Clothing we see in modern MMO's. I believe Armor and Clothing "skins" have their place, but, we shouldn't be restricted to simply replacing whole sets. Why don't they add in an option to edit or tailor specific pieces. For example, adding a mask onto a helmet. Without increasing or decreasing the armor value, it's a unique way to change the aesthetic of an Armor or Clothing piece without affecting gameplay. I'll edit this post later with some images that represent the idea, but it shouldn't be too difficult to understand from text.
0
Comments
For presentation, they're sticking to armor "sets" for cohesiveness, but each piece will ultimately have it's own unique look on the character - which means they will probably tailor "skins" to specific slots as well.
you have multiple slots for customisation.