Thank you to all who participated in our August 20 play test! If you joined in, please remember to leave your feedback and bug reports on the forums here: https://forums.ashesofcreation.com/categories/apoc-bug-reports
Content/Meta for players choosing to go red
I believe a sandbox mmorpg should have some sort of content/reason for a player to make a choice whatever that choice happens to be. The one thing I cannot wrap my head around in this game is the fact that the devs are allowing a flagging system in the open world, that is technically completely pointless to have. Why should we have a flagging system if there going to add in static PvP zones and server wide guild wars, and flagging up on a non flagged player is severely punishing. No one in the right mind will flag up if someone attacks you, I have seen it a thousand times in other mmos like Black Desert, and Archeage. Player A flags on Player B. Player B just takes the hit to whatever xp while player A takes major penalties. What is the honest point of having such a system? The only way I can see the flagging system to having any purpose is because players want to become bandits, maybe because they want to roleplay as one or like the extra challenge, hell maybe there so maxed out they have nothing left to do but go bandit. Whatever the reason may be the way the system is set up now no one will do it, mainly for the reason that STATS and GEAR LOSS is a thing, get rid of that and add content severely limited for players choosing to go red. For example give them a bandit town, but every other town guards will kos, or maybe only allow them to be at sea were they can pirate trade ships. Just give a player some reason to go bandit. Now I'm sure all the WoW fanboys are going to troll me saying I just want to PK. NO that is not the case, I don't care for that kind of thing I just feel I should point this out for the fact that everyone is praising how punishing the system is as of right now. With so many other options you might as well scrap it out of the game all together. But then what kind of sandbox would that be? BOTTOM LINE: revamp the penalties for killing non flagged players so a player can look at going red as a potential option, NOT SAYING DON'T MAKE IT PUNISHING BY ANY MEANS. Btw if your going to join the thread I'll just ignore you if you going to freak out and accuse me of being a PKer that is immature and just plain ignorant.