Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Committing a single murder is a valid reason to put bounty on someone, but it's definitely not a valid reason to automatically decrease his stats and put on him a chance to break his gear...
Corruption penalties should be inflicted for ganking (killing lower levels) or griefing (following and repeatedly killing same target)... Corruption penalties shouldn't be inflicted on someone who kills someone just once or twice.
That's what bounty system is sufficient for.
These area's arn't necessarily pvp zones by default, such kind of conflict can happen everywhere and possibly shift to other areas during the fight.
Outlaw
Permanently Red
Severe xp penalty on death
Severe item durability lost on death
But
Cannot drop gear
Power penalty removed
You are marked for bounty but no long appear on maps
Honestly it would be more fun to make it so that these players have substantially increased bounties like the pirates and outlaws in the old days.
And if i go for ganking, i will choose my target wisely. Most likely that non combatant garherer with mule and maybe full of resources is my number one choise. The corruption system prevents me to go for killing spree players for fun and encourages me to choose my target more wisely and more from profit pov. Also i can freely fight with other red and purple flagged players without any penalties. So the corruption system looks really good to me and it seems to work like its intended. Protect newcomers, low levels and non-combatant minded players, but still leaving room for occasionally happening OWPvP action.
In otherhand some kind of bandit hideout or bandit organization could be considerable suggestion. Totally depends how it will be implemented, but i can see there some possibilities.
Just like if PVE'ers want no world pvp they would lose a chunk of player base also.
And for the developers this really just doesn't make sense. Hence the corruption system. I puts just enough brakes on world pvp to get someone like me to give it a chance while not completely depriving those of you who would want to be an asshole and gank me and steal my stuff.
While I am not ecstatic about the compromise, I understand it is needed for the health of the game overall and can live with it.
If it were to go away then myself and probably a lot of players like me would go away also.
What I can't wrap my head around is, that people insist on calling whoever attacks them gankers...
It's same like me calling you thief, just because you bought last shirt in shop in front of me, and I wanted that shirt.
Are you a thief for that?
Pls go learn what ganking is, and then come back and start discussing normally, like a man.
If you turn around and stab me to get the shirt, then yes, you are a ganker, a murderer, and pretty much an all around a++hat.
At that point, you do deserve to have very severe consequences attached to your anti-societal actions.
Those of you who focus on ganking as only being low level killing and multi-killing of the same person completely miss the point.
If you force combat on another non-consenting party, therefore depriving them of the enjoyment of a game, you are in essence performing game ****. While this is a very extreme analogy for the behavior, It is essentially correct.
Trying to justify a bad behavior by saying "Well, it doesn't violate the rules" doesn't make the behavior right or moral. It just makes it legal.
I actually could respect the sentiment (while still not agreeing with it) if you just came out and said "This is a game and not real life. I enjoy ruining other peoples' days, it brings me joy, and since this is a game I want the right to be an asshole consequence free."
At least that would be honest.
I assume that after the declaration anyone who is part of the attacking node or anyone who isn't part of the defending node is no longer welcome within the city or it's territory and would be attacked on sight.
That thief example is so poor and totally out of context so i am going to skip that.
Regards,
Ganker
Your example lies on premise that we are both civilians.
However in war, when one warrior kills another, that is a fair kill REGARDLESS if one of the warriors managed to pick up a gun to shoot back or not.
And IF you want to be considered CIVILIAN in ASHES, then you shouldn't play a character that has any offensive abilities, or weapons on him.
As long as you CARRY WEAPONS, have combat training, and fight for benefit of certain node (regardless if you made no kills, a single kill or 1000 kills), in world of hostilities, the kill is WARRIOR KILL not a civilian kill, and thus does not go under same rules. Regardless if you reacted to fight back or not.
I hope you understand the fault in your logic now.
@Ferryman you should also take a lesson from this. If you don't want to be considered a warrior and a fair kill, then do not carry any weapons around, and then OK, we can call someone who kills you a murderer.
If you choose to play the game as if every player you see, outside your guild and alliance, is a hostile warrior that you must kill, then go right ahead. But please do know that this is an artificial construct of your own making. You cannot force other people to accept it, or to even know this is your play style unless you go around yelling your declarations of war at everyone.
Just because someone carries a weapon does not mean that they are ready, and willing to attack you. That is a terribly paranoid way to look at the world. Many people will carry a weapon simply for protection. From things like, oh say bears... or zombies.
Just because someone has a stick, doesn't mean they want to beat you with it
I like PvP, and I will be participating in it for more than half of my time in this game. What I won't do, however, is attack random people out gathering or exploring. I will attack people who have shown their willingness to participate in PvP - as I recognise that there are real people behind those characters just wanting to have fun.
The exception will be if there is a guild war and I see someone from the other guild. Flagged or not, I'll attack. But that will be a nice little agreement between our guilds
Only killing civilians of other country is criminal act.
And again, if you want to be considered civilian, then you gotta live like one, carry no weapons, no offensive abilities. And then it will be a different story.
As long as you carry weapons and offensive abilities, and are a warrior, you are a legit kill by another warrior.
Today, civilians in many countries carry weapons legally for protection. Country folk, hikers, ranchers, and farmers among others. Men and women carry weapons for protection against animal predators or to hunt. This does not mean they are warriors.
It's not the weapon that makes the person but how and why it is used.
The point being, Ashes of Creation does not have "civilian class", every class you can pick is an active powerful warrior, and with job to help out his node thrive over other nodes (competition / hostility).
As such, there are no civilian players in Ashes, there are only warriors. Some warriors will be more active in combat, some will be less active in cobat and more active in other stuff. But they are all warriors none the less.
The point being, if you are max level, you can not consider yourself a "poor victim" because you didn't pick up your weapon (that you have) and "shoot back". You should be a valid target for anyone.
The point being, max level fights should not be subject to stat reduction, and chance to break gear.
Only killing lower levels should be subject to such penalties, and perhaps, griefing (following around same target and reepeatedly killing it many times over).
Equal level fights that happen on occasion should only be subject to bounty system.
I know you wish all attacks be punished, because you wish be "protected" in open PvP game. But this is not the way things should work in this type of game.
We are not talking about bending anyone to our ways. We are discussing very minor tweaks to the system.
So that when you kill one green player you do not instantly break your gear and loose all your stats, like these select few players would LOVE. A mechanics to basically eliminate all the danger in the world for all green players.
Hopefully this is not how it will be.
I really do get where you are coming from. I think a lot of people are on a similar wavelength, but maybe not quite in total sync. I think you have delved a little too deep into hyperbole of late and a few people have started to ignore the issue and focus on some of these statements, which can be a fun tangent but we just have to remember the heart of the issue here is the corruption system.
We will have to wait and see how the corruption system plays out in testing, but I think they will find a nice sweet spot where you can kill a person every now and then without it really detrimentally affecting your character or abilities.
I see the corruption system start to be debilitating when a person continuously, and in a short period of time, kills non-flagged players. This demonstrates a willingness to consistently engage players who have no interest in pvp. I find this more than fair. This will then create some player agency in making decisions on how much corruption they are comfortable with.
I think there will be more than enough opportunities for pvp in Ashes so no one will ever cry foul because they can’t find anyone to fight. I think that people like you will end up being completely fine with the corruption system as it will allow you to play your style. I think that it will definitely piss off the griefers and gankers and hopefully either change their mindset and allow a wonderful community to flourish, including an incredibly active PvP community, or leave the game entirely.
If they can’t contribute anything other than hate, frustration and toxicity, I think the game is better off without them. If you are here to have fun, great. If your idea of fun is to cause another player, another human being who is also only looking to relax and have fun at the end of a long day, frustration to the point they log-off then you should not be rewarded for that behaviour.
You wouldn’t go up to someone reading on a bench and knock the book out of their hand, so why you think it is ok to do this in a virtual environment is beyond me (and when I say you, I mean the griefers, not you Gothix).
One thing I do believe though, is that the stat reductions should be very temporary – and by this I mean 5 minutes. I think this should only be utilised to stop camping. I would much prefer the in-game penalties to grow – a much larger bounty that lasts for longer and longer and allows more and more of your own wealth and goods to be looted upon death.
Say you get to a bounty of 1000 gold, this would degrade 100 gold per day, but 5000 gold would only degrade 50 gold per day and 10,000 would only degrade 10 gold per day. No idea of real numbers but the bigger prick you are, the harder it is to move on from that stigma. I could this becoming a point of pride for some players – see how high they can get their bounty. This is more of an in-game system than an arbitrary game mechanic.
Anyways the point I am trying to make is that I just don't see players ever going bandit if they have no reason to do it. The only motivation that I would see to PK someone is because you want there loot. PKing for no reason just doesn't happen in MMOs anymore. Someone will want to kill you for a reason, Loot, something you said, something you did, the way you acted. I would say that maybe your guilds are at war but the devs already said guild wars are going to be a thing so no need for non consensual pvp in that aspect.
Artimus said: I guess devs does not want to cater full bandit playstyle, because making that happen would meen more free and rewarding ganking to make this kind of playstyle possible. Its nice thought from roleplaying point of view, but it would change the open world PvP too much towards gank/murder box. I think your suggestion will work much better in full loot games or with more rewarding partly loot systems.
You have to understand folks and ladies, according to @Ferryman as soon as you kill 2 people, that is already griefing muder box hell world, ruled by worst scam that man kind has to offer... lol.
When you discuss things with him, you have to understand his perspective to be able to respond appropriately.