Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Also sounds like modern day auction house. Just put in what you would pay for an item and either people sell it to you or someone else pays more.
They will come and the blog post doesn't exclude them from happening in other nodetypes. Or are you saying the kiosk place will only happen in economic nodes too? @UnknownSystemError
Whatever I knew why I didn't bother coming into the forums anymore. Thanks for the reminder.
never did I ask to change their core concepts, that's why this as always is the reason I don't visit forums here, because the vocal minority just trashes away on everything they assume strays from the core ideas, which often don't.
Edit. Looked back at the first post on this thread from two months ago. I did tell you that there would be no global auction houses. That is the problem with necroing your favorite thread because you wish it to be relevant. Still hasn't changed. There won't be global auction houses. Just ZOI wide ones at the economic metro stage.
Also i liked the WoW styled auction houses BUT i would like to see an auction house in every BIG TOWN only for an area that belongs to the town. so if you want stuff that is most common in area XY you need to go the nearest biggest town to find it in the auction house and if you need stuff thats found in the starting area you need to go the nearest big town of the starting area. That is what i would like to see and maybe with the name who sells it.
That would be kinda cool but i think this idea isnt made for the majority...
Yeah <cough> I still have the conversation open for reasons, you simply left because no public eyes you can appease and be vocal for to be the good guy defending the core game.
And once again I only said that there will be the option in A developed node, not in all nodes definitely and once again you latched on to something no one ever said with points that have no confirmation either.
So this time, I ask you to just leave and turn your miss guided commenting to other topics or, well, trash away as much as you want. Point was made and recieved.
Well, I let my dark side show enough, I simply detest your kind of would be's cluttering valid topics with nonsense and get it out, we'll see where and when auction houses are available.
>>Not that it has any relevance to the topic, because it only wants to talk about how auctions will be presented and interacted with.<<
Your exlusion to only economical metropolises once again has no validiation anyway. <tips his hat to go back to drinking tea>
Edit: And yes I only stuck to public this time to make my point about public appeasement apparent.
Announce an item, and let nearby customers bid on it in chat, and then sell to the highest bidder.
This doesn't require any special game mechanics.
An alternative would be an ability to set up automatic personal AH at your market stand, and let (only) your items be available at that mini AH. Not sure if Intrepid would like this idea though.
It would basically be only a mini upgrade on planned market stand sale system, so that instead of only fixed prices, it offers mini auction as well.
Stalls, Shouts, Vendors, road side and Tavern Peddlers.
What I want to see least of all however, is unnecessarily high tax %'s and listing fees, I want there to always be room to find a niche and do a little buy/sell to make some money. I don't want the auction house taking 40% of overall earnings like GW2 or similar.
I'm all for currency / material sinks in the game, I thought the original AQ gate opening event in WoW where all servers had to donate sickening amounts of materials to open the gates was a really good thing. But not just some arbitrary cost that's always sapping my auction listings, or if so then ways to reduce it to a better figure.
So you put your (really strong) newbie sword on the AH, rather than going to a newbie it invariably winds up going to a twinked out player using a second account, low level items become massively unaffordable.
Alternately it keeps a set value (within a range) which keeps these items as affordable to the masses.
This helps prevent economies getting skewed by gold sellers / buyers, which seem to have ruined many an economy.
When you bid on an item it'll always sell the lowest priced one first and so on. If the amount you bid doesn't match or exceed what anybody put on there, then it denies and tells you not enough was bid to purchase the item.
I've always found this AH system to be the most fun and rewarding for those who like to play the AH game.
I have never seen it put into practice like that, but just from what you wrote it seems like no one would list an item much lower. @Pooka I suppose you can only bid once every x Minutes maybe, so you have to choose if you want to risk not getting the item or maybe getting a "jackpot"
That said, integrating it into the initial idea of a bidding "competition" might bring it into a healthier context.
You could just stop bidding at a certain point and if there are less bidders ahead of you than there are items with an asking price lower than your bid, you would still get one.
So you would have a hidden minimum price the seller sets, auction starts, people bid, auction concludes, items are given out from lowest asking price for highest bid until the bid is lower than the asking price.
This might fit even better into the world when auctions are like daily events.
Which brings a whole new set of problems like time access ability hm.
I like it tho, sounds fun and i'll integrate it into the initial post, which doesn't mean much but hey, we can wish right?. @Pooka