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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Archetype Prime/Sec - Skill Changes !?!?!
As Steven mentioned every Class has a Skill Pool of ~30 !
So they also mentioned , if you choose your sec. Class your Skills are going to change ...
lets say we have 30 Tank Skills , if u choose mage as your sec. Class they will transform completely into new more magical Skills ... ?
So they have to change every Skills Set from every Archetyp 8 times ?
Tank/Mage , Tank/Ranger , Tank/Cleric ....
CLeric / Mage , Cleric /Tank , Cleric / Ranger .....etc
Next Question
Is there a difference between prim. and sec. Class builds `?
Mage / Tank = Tank / Mage ?
i dont know if i really understood the system... but it seems they have a lot of work balancing the whole system.
what do u think ?
So they also mentioned , if you choose your sec. Class your Skills are going to change ...
lets say we have 30 Tank Skills , if u choose mage as your sec. Class they will transform completely into new more magical Skills ... ?
So they have to change every Skills Set from every Archetyp 8 times ?
Tank/Mage , Tank/Ranger , Tank/Cleric ....
CLeric / Mage , Cleric /Tank , Cleric / Ranger .....etc
Next Question
Is there a difference between prim. and sec. Class builds `?
Mage / Tank = Tank / Mage ?
i dont know if i really understood the system... but it seems they have a lot of work balancing the whole system.
what do u think ?
0
Comments
Your skills tree will be a pool of 30 Tanks skills and always will be.
Your secondary archetype /mage will allow you to add flavours of that skill via augmentations.
E.g
[Tank skill] + augmentation [ mage effect ]
You'll be able to choose from various mage augmentations
Mage/Tank
Your skills tree will be a pool of 30 Mage skills and always will be.
Your secondary archetype /tank will allow you to add flavours of that skill via augmentation's
[Mage skill] + augmentation [tank effect]
Therefore a Tank/Mage and Mage/Tank won't be the same because the primary archetype skill tree will always reflect the "primary archetype".
You'll be able to choose from various tank augmentations]
Secondary archetypes personalise your skills through applying other archetype flavours through augmentation effects ^^
Augments add an extra effect to the primary ability.
A Tank/Tank might augment Shield Might with Shield Might
A Tank/Mage might augment Shield Might with Mage's Escape
A Tank/Rogue might augment Shield Might with Invisibility
A Tank/Cleric might augment Shield Might with Stolen Blessing.
The augments (secondary skills) will be weaker than the primary skill version.
The Tank/Tank probably will not do double damage with Shield Might, but will hit harder than a non-augmented Shield Might.
The Tank/Cleric's Stolen Blessing will be a self-only heal rather than also healing allies.
So, the Tank's Shield Might can change in a variety of ways - but it will always still be Shield Might. It will just have other affects/abilities added on to it.
You would have to decide on the specific role you want.
If you wish to heal your group, you will choose Cleric as your primary archetype because that is the only way to use Cleric (non-weapon) abilities to heal others.
If you primarily want to Tank, you will choose Tank/Cleric and use your Cleric abilities to heal yourself. That would allow the main Cleric(s) to focus on other people in your group.
Many Cleric heals already include a damage component. So, there will probably be more people playing Cleric than you anticipate.
As a Tank/Cleric, if you augmented your Shield Might with Stolen Blessing, you would trigger a self-heal in addition to the damage from Shield Might. Stolen Blessing also does some damage, but, it would probably only affect a single opponent rather than multiple opponents.
You should probably be sure you understand how augments and skills and classes work in Ashes before trying to "fix" the design.
(In Ashes weapons do have their own skills - some of which will determine which abilities are available to the player depending on class.)
The limit of how many primary skills you can "change" will really be determined by how many augments you have acquired.
If you want to be the designated party healer, you would need to have Cleric as your primary archetype and use Fighter or Tank secondary abilities to augment your Cleric primary abilities.
Or choose Mage, Ranger or Rogue as your secondary archetype, if you prefer those.
I know I miss some stuff because I am not on twitter or Facebook but has someone amazing collated all this information somewhere else?
somewhere at/just before pax.
You wont be abel to use 30 skills however.
Instead you will be abel to choose 11-12 out of these.
He also said at some point that it will require about 2 weeks of effort to change your choice.
ashes already died for me if that is true ...
ya, i have to admit that i dont remember the kind of source for these information anymore. It could have been one of those hidden discord q&a summaries which could possibly contain anything since theres no actual proof.
But even if they plan to do this, i doubt this will make it through alpha 2 when people start to play the game more consistently. Especialy because of the low amount of aviable skills, this just doesn't fit together.
You can also get Skill Auguments from your Religion if you are high enough in the Hierarchy I've heard. As well as they have mentioned that Race will affect skills to some degree.
And yes, Main Class skills will not change no matter what your subclass is, the auguments you can use on the main class skills will.
It will most likely take quite a bit of work to balance it all out, but there will be no need to "perfectly" balance everything. If they try to perfectly balance everything that will take out the 'unique'ness of the different combinations and make it all a wasted effort to begin with. Not to mention that everyone can also spec differently as they might chose to Rank up Skills differently from one another aswell.
I'll see if i can pull the quote.