Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Class Utility Question
This may have been answered elsewhere, but I must have missed it and I'm curious. In the last stream Intrepid showed some of the class utilities being able to cleanse, track etc. With there being a primary and secondary archetypes for classes, is a characters utility limited to only the primary archetype? Or can you also apply your secondary archetypes utility too?
Thanks~!
Thanks~!
0
Comments
From a different thread:
So, yes, a Tank/Cleric should be able to use a version of Cleanse - though it may not be as powerful as the primary skill.
The heals of a Tank/Cleric will be self-only heals, so would not really be fulfilling the role of party healer.
@Nocht
I think most frequently, it will be the players choosing when to use those utilities.
Even in the PAX demo, you could choose to slog through the damage from the poisoned water or mist, rather than relying on the Mage and Cleric utilities.
But, you might also miss hidden portions of a dungeon if you don't use utilities to find or unlock those areas.
The devs have stated the the Cleric healing augments are all self-only heals.
I expect a Cleanse augment would be a weaker version than the primary skill, but I don't know whether that would mean Cleanse as an augment is self-only or whether it would simply weaken the damage of the mist rather than fully dismiss the damage.
But, I think that would be cool if the augment versions of the utility skills were self-only.
We should ask if they will share that detail.
I do have to ask though......as a Fighter/Cleric, just exactly how do you stay true to augmenting your primary class while gaining a self heal? Even a self heal sounds like a 'new' skill, not an augment.
Also I have to go back and check to see what the specific words are rather than paraphrasing, but...
Examples of augments from secondary classes have been Mage/Teleport, Cleric/self-only heals and Rogue/Invisibility.
I'm hoping, going forward, we can get a clearer example than Rush/Teleport.
Invisibility as an augment would be new for a Tank/Rogue, but not a "skill" we could slot on the hot-bar by itself. We'd have to attach it to a primary skill.
"Ow crap, should have gone full mage"... rogue says, turns around and slowly walks away.