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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Is combat going to be floaty / unresponsive?
Hey all, just wanted to point out some of my own observations from the gameplay video from PAX. I realise that this was pre pre pre alpha gameplay and that the game still requires a lot of work.
I just wanted to point out however that although I have not attended PAX and tried the game myself, I found that from looking at the character's movement in combat, it appeared to be a little floaty and unresponsive. I'd also love to see it being far more impactful.
The projectile spells and arrows from Mages and Rangers also seem to be ridiculously slow and could use a significant increase in velocity.
Once again, I know this is super pre alpha, but I just thought this needs to be looked into by the devs as combat will definitely be the #1 criticism. I personally don't mind playing a Tab target game. ArcheAge was Tab Target, and while that game has a tremendous amount of cons, mostly revolving around their marketing model, the combat itself was absolutely some of the best i've seen in MMORPG despite it being Tab Target. Character movement and skills were very responsive and the combat was extremely impactful! I hope to see something similar in Ashes of Creation once it is closer to being a finished product. Right now, it reminded me a lot of ESO's floaty and unresponsive combat.
Did anyone else have that impression or am I just being too picky?
I just wanted to point out however that although I have not attended PAX and tried the game myself, I found that from looking at the character's movement in combat, it appeared to be a little floaty and unresponsive. I'd also love to see it being far more impactful.
The projectile spells and arrows from Mages and Rangers also seem to be ridiculously slow and could use a significant increase in velocity.
Once again, I know this is super pre alpha, but I just thought this needs to be looked into by the devs as combat will definitely be the #1 criticism. I personally don't mind playing a Tab target game. ArcheAge was Tab Target, and while that game has a tremendous amount of cons, mostly revolving around their marketing model, the combat itself was absolutely some of the best i've seen in MMORPG despite it being Tab Target. Character movement and skills were very responsive and the combat was extremely impactful! I hope to see something similar in Ashes of Creation once it is closer to being a finished product. Right now, it reminded me a lot of ESO's floaty and unresponsive combat.
Did anyone else have that impression or am I just being too picky?
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Mage is boring for me right now, and I play mage as main all the time. All of the skills are very heavy. Movements are too realistic(in negative way) like running doing magic, it's like a random person walking down the street kinda motion so it's slow, not Jackie Chen alike.
2: I played Ranger at PAX. Arrow velocity felt fine to me. Combat speed is designed to be faster than WoW and slower than BDO.
3: Ashes is hybrid tab-target and action.
Ranger shots are considerably quicker than the basic attack when combos are completed or when using Sniper's Eye.
Just watch this vid at 4:40 for Mage and 5:50 for ranger. You can clearly see that some skills are way too slow. Heck. Even the tank's pull seems clunky and slow a t 3:50. That chain spear should travel much faster to its target IMO.
Check out some of ArcheAge's combat and see how impactful it feels. I hope that Ashes manages to make their combat just as impactful and fast paced.
https://www.youtube.com/watch?v=4qhoqxU0P7A
I played Ranger at PAX. The vid in that link doesn't necessarily convey what actual combat is like.
Power Shot, for instance, lasts as long as you want it to. You don't have to charge it all the way to max if you don't want to.
Sniper's Eye -the four arrows in the ground- does increased damage... which works best if you combine that with weapon combos (which are quick).
And, of course, the Ultimate does massive damage.
Some moves will be relatively slow.
Ashes is an MMORPG; not an FPS or a MOBA.
It's first pass iteration for many of the PAX abilities, like Lasso.
Speeds will be adjusted all through the alphas and betas.
But, slow is subjective.
May never be as fast as you want.
Why does it matter if it appears to be slowish?
It's an instant cast, tab-target ability that has a cool-down.
We all want this game to succeed after all.
I'm not saying that they will change anything based on the feedback they receive in this thread.. but if enough ppl comment about the way combat feels and looks, I'd imagine that the devs will try to make it more appealing.
Last I checked, one did so when one could not understand how the other party arrived at that conclusion and wants to know why.
You have to understand, @Dygz is one of the prominent community members and his opinions is worth like 500 opinions of normal people like you and me.
Don't try to fight it, It's just how the world works.
I understand why someone would care if Power Shot is slow, since you actually have to take time to cast it.
And I understand frustration if the interval between auto-attack/primary attack feels slow.
I didn't say anything like - "It doesn't matter, that is a worthless observation."
I'm asking you to share more detailed feedback.
I don't even know which Ranger ability you're referring to: Bow's Combo or Marked Arrow. That would help everyone understand what you mean by "slow".
But, regardless it's first iteration... animation speeds will continue to be tweaked all during alpha and beta.
Early feedback is great - just don't fret that the devs think the current speeds are perfect.
I simply want this game to do everything right.. and do it the first time so that players who try it for the first time will want more and won't simply move on to the next MMO, as many of us have been doing for the past 10 years.. (or longer).
Pace and feeling responsive are subjective.
Much like "immersion" is subjective.
I guess we'll just have to see if your vision of too slow matches the devs' vision of too slow.
Thanks for the answer, though!!!
Much appreciated.
There are also other PAX players here and around the social media being a prominent community member complaining about several things, so what? Aren't their opinions worth of 500 opinions of normal people? What is the thing to be with "prominent community member"? I saw videos of PAX footage, and projectiles are indeed slow.
It has the same speed dynamic with WOW on projectiles
https://www.youtube.com/watch?v=8qHhr46tPn0
https://www.youtube.com/watch?v=7MrlqgVzAm0
Because of cast speed and AOC looks slower actually.
Not to mention his choice of gameplay doesn't equal to the rest of thousands out there gonna play the game.
So, instead, I'll ask you, how do you propose to change it?
I mean you're not wrong, but damn.
... WTH ?!
I mean, i understand the Joke but ... seriously ?!??
It'd be a forced try at best, if the intention itself is a sarcasm/joke.