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Is combat going to be floaty / unresponsive?

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    I promise we can't take the badge away no more ;)
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    In all mmo games I've played, combat is fast paced and responsive, looks beautiful and is just straight up fun. 

    I don't see Intrepid following this, they're too caught up in "originality" that they don't really know what the people want. So far I haven't met a single person interested in their combat idea.

    Lots of people are hesitant about the combat idea because Steven is mainly a PVE person, I personally think he'd develop what is right for the players of the game.

    I trust they'll eventually make the right decisions, the combat will make or break the game right now, and they really need it to be good.
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    Which MMOs have you played?
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    ArchivedUserArchivedUser Guest
    edited September 2017
    I don't know if its fair to say that Steven is mainly a PVE person.  The game he's played the most and where his community comes from is Lineage II, which is a PVP focused game.  He also played quite a bit of ArcheAge (which inspired him to start Intrepid), which is also a PVP focused game..  
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    lexmax said:
    I also had the vibe that something was off, now I get what it was. It's just this energy, some boom that was missing. What causes that?
    Two years of development, testing and tuning is what's missing.

    This ^^
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