Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Which U.I. Design is better ?
ArchivedUser
Guest
Bottom-Left Corner of these 2 images ( HP/ Mana Area ). Which is better ?
BTW, i have no idea what that thing is in the Top-Right Corner in the 1st image ... but i like it
BTW, i have no idea what that thing is in the Top-Right Corner in the 1st image ... but i like it
0
Comments
But given the ui's personalization levels (we expect) hopefully we'll all be kept happy
In the 2nd pic - the UI element in the top right is the mini-map.
I prefer the second UI
I know it's just placeholders for now so I'm curious to see what they intend to do with the UI ^^
I would love to have flexibility in my ui. Drag parts, change width and height, font, etc.
Other than the minimap I rarely use top left and right corners and tend to prefer mouse over fadeaway elements for mundane menu interfaces.
hotbars - centered are preferred on bottom.
player and target health bars I tend to place above the hotbars side by side, centered in the screen for ready information on fight status.