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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
removing nameplates completely removes the feeling of an mmo. They could just as easily be npcs when you dont see who they are.
But being able to recognize names or guilds in game is the equivalent to recognizing peoples faces irl.
I don't feel like nameplates are a defining feature of an mmo. Yes, most mmos use them but i think they are far from necessary. You can still see people's names by clicking on them and without them always present you will be recognizing them more by there character model rather then the text floating above their head.
I'd rather recognize someone by seeing this:
Then this:
If there are multiple types of Armor-Pieces for each Level - all being diverse & differentiating of Attributes/ Stats/ Appearence/ and NOT for each level ...
- Such as .... if there are 75 Armor Sets for each Level - all obtainable different ways via ... in-depth-Crafting, RNG-Loot-Drop, Treasure Chests, Mining/ Digging/ Excavating, Treasure Hunting ( Caves, Temples, Ancient Ruins, Mountains, Underground, Underwater, Etc ... )
- These could all be conveyed differently for Archetype - further making that Archetype's Journey entirely unique
Then Gearing won't be gated by Level - as long as their diversity in the type of Attributes/ Stats the Armor grants.Henceforth, you can recognize someone via by their Armor. If you want to " confirm you suspicions " .... then you click on the Character.
- maybe Left-click OR Right-Click
And then the name will appear above the HP bar~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EDIT: Wanted to clarify
- Lvl 1 = 75 Armor Pieces ( Bracers, Leggings, Boots, Chestplate, etc ... for that this level alone )
- Lvl 2 = 75 Armor Pieces ( same as above )
- Lvl 3 = 75 Armor Pieces ( same as above )
- ( maybe more Armor Pieces ? like 100 ? )
( Hence: Level not being the deciding factor on whom is a victor in PvP not PvE )Also, people frequently change weapons and armor.
Lots of people would rather not have health bars.
What we want isn't necessarily feasible with today's level of tech.
I love how they changed gathering to try to make it feel more organic and i'd like it if they took a similar approach to characters and monsters.
Easy enough to toggle off nameplates if /when you don't want to see them.
No nameplates for resources is probably fine, although I suspect that there will be some method of tracking/highlighting what we need to find specifically for task completion - probably via utility skills.
If I'm at a party, I'm going to want to be able to look across the room and see who is attending.
And I'm going to want to be able to recognize who each person is - even if I'm not Grouping with them. Regardless of what they might be wearing for the event.
Same thing if I'm wandering around town.
I'm going to want to be able to recognize the other players in the area, regardless of what they might be wearing at them moment - and regardless of whether I want to invite them to Group.
And clicking on each person to learn who people are is going to get old really quickly.
Easy enough to just toggle off nameplates if you don't want to see nameplates.
Ziz said: You nailed it, I hear the argument for people who say making a unique character will be enough to differentiate between players, but nameplates are a must in my opinion.
Turning them off only disadvantages you so i don't see that as viable. I don't think they are useful for reading names but they act well as little flags showing me someone is coming.
As i said, If people really want them then cool. I just think it's one of those things we have had for so long that it feels mandatory but i don't know if it actually is.
I don't think this makes or breaks but when looking at these 2 pictures which one do you think looks better. As i said before, are you really using these names to find people.
Once again, i don't think this will make or break a game, i'm just think that they don't think they add much and it looks better. This is little but i think it improves the experience.
Maybe i need to talk to my UX co-workers on this. Maybe i'm insane.
- Guildnames
- Titles
- Images
This would leave you with just the players name, if you still wanted that but none of the ancillary information.Then you could choose what you wanted. For instance you could turn everything off except Guildname - if that was all you were looking at in PvP.
You could set your options, and then toggle on and off when you want. I know I will have them off for most of the time and flick em on if I am in a PvP situation.
I toggle off the HUD when I am taking a screenshot or shoot vids for machinima.
And then toggle the HUD back on for the rest of the time.
When I attend parties, I want to know who else is there.
Especially, true at themed costume parties.
And... how many people are going to be running around in the same KS costume or Summer costume during social gatherings? I expect quite a few.
And, again, even just hanging around town - I want to be able to easily recognize other players - regardless of whether the may have changed into different armor or outfits.
Especially, if there are people from the forums or social media who I know by name, but have never met before in-game.
Socializing with players after podcasts and during parties and community events is more important to me than any combat - especially if we can have those social events impact the narrative - voting for government leaders or which buildings to build to expand the town, etc.
I'm not always going to be wearing my adventuring armor - and I hope plenty of other people I interact with regularly also are so immersed in the story of the world that they change out of adventuring gear when they are just hanging around town or attending social events.
I typically use a tracking ability if I want to track enemies; not nameplates.
In darkfall, not only did we not have nameplates but we had friendly fire and it wasn't an issue. Despite not having names, it wasn't hard seeing who was friend or foe. The person attacking you was usually your enemy and the person attacking them was usually your friend. You might make a mistake here or there but it wasn't a big issue and became part of the game.
An alternative options could be adding floating indicators above party, raid and/or guild members so you easily know who is on your side and players can assume people who do not have indicator might be an enemy. Yes, it's adding stuff back in but in a minimal way. You are cutting down on a lot of the clutter.
As i said, i'm trying to focus my argument on the idea that floating nameplates are required.
Sorry, it's friday and i have had a lot of coffee.
Poor game design. Not worth playing.
If all I cared about was who is friend and who is foe, nameplate would not be important, I suppose.
What I care most about is recognizing which specific friends are around and which specific adversaries are around and which specific enemies are around.
Because my interactions with players are more intimate than merely Group or attack.
When I'm walking around town, or even exploring in the wilderness, I need to be able to easily recognize -
"Hey! That is Isarii over there." or
"Cool! Aggelos is here!" or
"Thais!!! I remember seeing her on From the Ashes!!!" or
"Nice! McStackerson from PAX!!"
If I have reason to cut down on clutter, and some times there is, I toggle off the HUD.
In Ashes, the devs want us to be able to customize the UI, element by element. So, we should be able to just toggle off the nameplates and leave the rest of the HUD if we want to. As well as turn of other elements and/or resize and move them around the screen - if we wish to reduce clutter.