Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Podcast] From The Ashes Episode 21: Alpha Zero Details
From The Ashes Episode 21: Alpha Zero Details - The Ashes of Creation podcast produced by The Dungeon Crawler Network! Join Aggelos and Thais, the Founders of The Dungeon Crawler Network, as they bear witness the rebirth of the MMORPG genre from the ashes of an industry that has left gamers behind!
This week, Aggelos is joined by Thais for a special Pillars of Creation segment where the pair sit down to discuss the latest live stream as well as all of the Alpha Zero details that were released! They also take the time to empty out the mailbag and answer a couple of letters sent in by the community.
If you would like to join The Dungeon Crawler Network Guild in Ashes of Creation, follow the link below:
The Dungeon Crawler Network Guild - Application
Show Notes:
- Pillars of Creation: September 15th Live Stream Recap
- Pillars of Creation: Alpha Zero Details
- Mailbag
Podcast Information:
- Your Show Hosts: Aggelos (@Aggelos_WoF), Thais (@TwitQueenThais)
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Comments
That is, if it isn't under siege.
Showing gatherable resources as sparklies is one of the more lamentable parts of the devolution of the genre. So many things really have been added that insult the intelligence of the player (quest helping, as you alluded to, is another major one).
I remember really honing my skills on detecting the herbs in WoW and knowing spawn locations. The mines were always easy to spot, but some of those herbs were maddeningly well hidden – even when you had the yellow Gathering dot on your minimap, sometimes they were hard to spot (looking at you Golden Sansam, so hard to spot some of these little buggers in Un’Goro Crater).
But the feeling of triumph when you found and gathered it was way out of proportion for what would be expected from picking a herb. These are the things, these small triumphs, that stick with you a decade later.
I am really looking forward to resources being just another part of the world. I am unsure about the “gathering mode” though. I don’t see why we need that. Just don’t add sparklies, don’t make them super obvious and make their spawn locations follow game-world logic and voila, beautiful system. I don’t think the introduction of an artificial game mechanic is necessary – but I will wait to see what this really entails.
I agree 100% with the Nameplate issue
https://forums-archive.eveonline.com/topic/321526/2/
Makes an interesting read.
Unfortunately in the last 2-3 years, changes have been made upon request and changed many mechanics
behind the game to promote "social players" who suddenly dont want to engage in pvp (despite the game
having a very "Pro-PvP" stance for years).
Which is one of the main reasons EVE is in a steady decline atm. Which is a shame really, as it was
of the few Openworld PvP MMO bastions left imo, but ill stop myself before going on a rant about that.
And if it was officially stated by logging into the game that you consent or acknowledge that PvP can/will/might deter
some complaints that they got killed while picking flowers. Which is going to happen due to the nature of humans
and an openworld enviroment.
I disagree about having the Nameplates being optional.
- Nameplates are an eyesore
- Open-World PvP will become a joke if Nameplates can be directly above Players's head
- Lowest-Render Settings will put further emphasis on the Above Statement
- ( Referencing @UnknownSystemError in above statement via link: https://forums.ashesofcreation.com/discussion/36130/in-addition-to-climbing-mechanics#latest ) thank you @UnknownSystemError
- Breaks Immersion
- Too much of an advantage - it might as well be a ... " Sparkly " ( Referencing what " Thais " said in your Podcast )
Personally, i prefer playing the U.I being cleared-up as much as possible and it not looking Clunky - but that's enitirely preference that WON'T be a Game-Changer / deciding-factor of a VictorAt least if it is an option you can hide it for yourself. Plus there is ALWAYS going to be the player addon/mod community that will add nameplates depending on how open the API is.
In real life, we have a wide variety of cues that simply won't be available in video games with the current level of tech.
Same reason why we have health bars.
Option to toggle-off unwanted UI elements.
Also for anyone who needs a safe place. I will have a spot in town or a freehold where you can take off your shoes and not get murdered.
I have just found that mods/addons, for the most part, don't actually enhance the gameplay, they just cheese the game mechanics and world, by making things easier and removing player agency.
They are great when the game is poorly designed (glares at Draenor) but quickly take over and become almost mandatory in so many situations.
But I never really used em anyway. I maybe had one or two running sometimes but I knew people with over 30 constantly on.
- Bushes Rummaging/ unsettling shaking ( not obviously, but slightly for 2 secs )
- Tree Branches Rummaging for about 2 Secs
- If Bards can cast illusions/ hallucinations, the Camera-View could " Flicker " similar to a Horror-Game flicker ... not risking a Seizure ( via epilepsy ) . But it'll definitely be Cleanse-able/ Cure-able.
- If a Rogue is Stealth, the Grass could Slightly move - not necessarily give away the Location ... but rather a " near-Metal-Gear Solid " Style-Sneaking - to where ...if the Rogue steps on a Pile a Leaves, it'll be heard. Thus, giving the ... " victim " slight chance .
- The weather could help identify where the Hidden-Rogue is at - via Rain, Snow ( have you seen ... " Hollow Man " ? Below Link ... its an Old movie )
- ( 1:04- 1:12 ) https://www.youtube.com/watch?v=Wt0z5-Qgrh0 Feel to watch the whole thing ... but i really tried to fine a more subtle clip
In short @Dygz ... if you can imagine it, it can be implemented into the MMO - so i would definitely not limit what this MMO could be by a mere Assumption - it is due-able. And i say this because its the Little things that Players will take notice of - it'll definitely make Ashes of Creation Stand-out.HP bars are fine how it is in PvP & PvE, just not hovering over a Player's head
Aggelos said:
Then they aren't PvPers if they have to rely on a Nameplate to be competitive in PvP ?
I don't get it ... if Players don't want another " Cookie-Cutter " / Copy&Paste MMO game ... then don't ask for more & more similarities from other MMOs - out of all the MMOs that came out in the past 10 years ... they ( inevitably ) have been trying to Copy WoW ... in more ways than one.
Intrepid is giving its Community the Chance to actually have some sort of Input/ feedback on what the Final Product could be before Launch - and it doesn't to be anything we've seen before - something entirely different from WoW.
- Even though some of the Races are similar ... the Tulnar more than Suffices for that because the Tulnar ... is like a 3-in-one.
- Mammalian, Reptilian and ... think it was Raptorian ? forget the last one ... but its basically a mixture of those 3
" ... It all begins with a Notion, a Thought and a Sense of Inspiration ... because you never know where you'll get that inspiration from "Player A - PvPer. He wants nameplates, as a result he turns them on.
Player B - PvPer. He seems alright without nameplates doesn't turn them on.
Player A cannot see player B's nameplate, as he didn't opt in.
Player C - PvPer. He finds himself agreeing with player A, and turns them on.
Player C can now see player A's nametag, and player A can see player C's nametag.
Neither of them can see Player B's nametag, but player B can't see theirs.
As for add-ons. I do not think AoC will allow them, I seem to remember vividly that Steven wrote such on Discord.
Nameplates are required to distinguish specific humans from others and easily recognize them as the specific person with whom you wish to interact (or avoid) - especially when the person is among a crowd.
All kinds of things that we can imagine that can't currently be implemented in MMORPGs because we lack the tech - and will continue to lack the tech for at least another decade or more.
We can imagine StoryBricks. We won't be getting anything that sophisticated in the next 5 years.