Spell Animations - More is Less or Less is More
Spell animations in MMOs have tended to become more flashy and ostentatious as time has passed. Almost all games now, tend to have almost every ability, even the most basic, generate a flashy animation. I guess this is to impart a feeling of fulfillment to a player so they can see that each button they press is having an impact on the world.
I am not entirely sure though, as I don’t seem to be one of the people towards whom such a trend is aimed. If anyone has more information on the development of this, I would love to hear about it.
While this may seem fine if you are soloing, or in a small party, once you begin to gather in larger groups the seizure-inducing level of flashes, flares and explosions of colour becomes mind-numbing and detrimental to gameplay.
One of the things that stood out to me from the PAX footage was the heavy nature of the skill animations. Even in these smallish parties the animations started to obscure the play at times. A forty player raid, or world PvP setting, would be a nightmare of festival fireworks.
Not sure of the game backgrounds of most people here, but anyone who has played WoW or GW2 will know what it looks like when you get a large number of players in the same area attacking the same boss. Coupled with the animations of the boss itself, and good luck even spotting your character at all if you are right there in melee range.
Intrepid have said that there will be no reticules on the ground for monster effects, instead relying on visual cues from the monster itself. If this is to be the case, I really hope that spell animations become a little more subtle, and that not every skill has to have an overblown explosion or ground effect.
I am hoping that as the game develops past Alpha the animations actually become smaller and more subtle, rather than brighter and more intense.
Am I a minority here?