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What Will the Difficulty Level be in AOC

I was just wondering how difficult the game will be. I understand that attempting a high level area when your are under leveled or alone is basically suicide or damn near impossible. I also doubt it will be of Dark Souls difficulty(even though I wouldn't mind bc I love those games). Any predictions on the ratio of levels between monster health/damage compared to a players health/damage at the same level? What would you guys prefer in terms of difficulty?

Tasamuel

Comments

  • That kind of information just isn't out there yet, but in terms of what I'd like to see? I'd want landscape mobs to be a challenge and not have too many of them. There's nothing worse than trying to get somewhere and there's swathes of them. I'd rather have less but that they're more challenging with decent AI. I would also like plenty of mobs that are not solo friendly, and I'm not talking about bosses here. I want the mobs to require people to group, cooperate and coordinate. If people want to solo everything there's plenty of MMO's out there for that.
  • I play videogames to relax and meet girls. I already have failed at one of these, please don't take away the other by making it impossible to impress the ladies with my leet skills!
  • I like my games difficult, but not impossible.

    If everything was easy, there is no enjoyment in getting that rare piece of gear or getting that last level of enchantment that nobody else can get.

    Bragging right and achievements.
  • I hope all levels of difficult.
  • I like difficult content, the harder the better.

    However I realize not everyone likes that. So I guess IS will introduce both more challenging and less challenging activities.

    For me as long as game offers enough challenging activities, I will be happy.
  • I would also like to see a good level of challenge to the mobs we come across, where you need to pay some attention to what you are doing, as you never know if one of the mobs in a group may be more than they appear. There should be some means to identify a mob that is tougher than others around it but not too obvious.
    Vanguard very much had this and you had to be very careful at times with how you approached mobs, and then there were the harder types that would path through areas, it was amazing how they seemed to sneak up on you. 
  • I hope Ashes of Creation is so hard ... that Dark Souls will be considered Too Easy compared to it  :D
  • Eragale said:
    I hope Ashes of Creation is so hard ... that Dark Souls will be considered Too Easy compared to it  :D

    Dark souls is easy
  • Ninja Shadow said:
    Eragale said:
    I hope Ashes of Creation is so hard ... that Dark Souls will be considered Too Easy compared to it  :D

    Dark souls is easy

    Agreed
  • I'd love if trashmobs were actually a challenge too but also if there are not too many of them. As @Kratz mentioned above, " There's nothing worse than trying to get somewhere and there's swathes of them. I'd rather have less but that they're more challenging with decent AI"
  • Steven has already spoken just a bit on this.  They're looking for a game that has a range of difficulties.  They want some content that is "casual friendly", up to a difficulty of "somewhat hardcore".  They aren't looking to make dark souls the MMO, but they don't want to make current generation WoW either.

    They're looking at making a game that gives you a reasonable level of challenge, but not so that it's frustrating.  On the other end of the spectrum they don't want to hold players hands either.  Steven is tired of games that are dumbed down and just guide players everywhere, and have monsters die just because you saw them on the way to your guided tour quest.  An example of not holding hands is the gathering system for artisans, nothing glows / glitters / shines / has arrows.  You have to figure out where to attempt to gather things using your brain.

    Same kinda thing applies to mobs / boss fights.  Some are going to be fairly simple, others very difficult.  Take for example the boss fight in PAX.  It wasn't super hard, it was designed with the idea that you would have only had 10 minutes to learn your class.  That said, the boss still had a special attack you needed to avoid, but the game gave no helper warning signs for it (like a damage warning marker on the ground), instead you had to watch the boss and use your brain.  Steven has stated on multiple occasions that not everyone, or even every guild will be able to complete everything in the game, and that's fine.  Some things will be too hard for you, others too easy.  I think the closest example to the level of difficulty they're talking about is vanilla WoW.  There were a range of things in there, most players had to have brains, and the top raid (Naxx 40), was completed by less than 1% of all guilds worldwide.  Early Lineage 2 is probably also a good indicator of difficulty.

    Just keep in mind that Steven doesn't want a super "hardcore" game, but he doesn't want to hold your hand either.

    Oh and for the record, I personally think the terms "casual" and "hardcore" are stupid, and inexact.  These terms have only been mentioned due to being the common way to describe difficulty and the type of player that can handle whatever difficulty.
  • There should be a place for casual and solo players in AoC. I don't mind if the gameworld overall isn't too difficult, as long as there are areas that require a somewhat coordinated group and as long as there are dungeons that require teamwork with a higher degree of "skill". What I absolutely don't want to see are different difficultysettings for the same dungeon. No "heroic-mode" please. Make easier dungeons so people can learn their stuff and progress to the next one.
  • I'd much prefer variety or smart monsters rather than flat out % HP pools increase to make them harder. So caster/ranged mobs which actively try and get away from melee players with different moves. This sort of thing can very quickly change the flavour of a game very quickly
  • I'm hoping for a challenge whether I am roaming alone or with friends.  I want yo have to look over my shoulder and beware of the tail grass along the trail.   It would be nice to have some  random monsters of high levels appear in places one would not expect.
    Danger and surprise.   
  • I want normals mobs to be easy, since i love to grind lot of mobs at same time, BUT, as i wish, i want to get the best ship of this game, so i'm gonna put all the money i make into it and then how i will gear up to kill thoses difficult mobs ?? tell me ?
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