Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Replayability: Character Rebirth?
To my knowledge this doesn't exist in the game and I don't know if it is even remotely being considered but back in the 90s there was a popular game called The 4th Coming.
There was a cool feature in that game called "Seraphing" where essentially you died and were reborn as a Good or Evil angel with wings and the whole nine yards but you started over at level one with a small base boost to all stats like +5 or something.
It was by far one of my favorite features of that game because you never ran out of something to do really and you could forever increase the strength of your character. I invested over 6 years into a character to get him reborn 6 times and leveled back up to max but it was some of the fondest memories I have.
What features exist or will be implemented to prevent end-game from being "stale"?
There was a cool feature in that game called "Seraphing" where essentially you died and were reborn as a Good or Evil angel with wings and the whole nine yards but you started over at level one with a small base boost to all stats like +5 or something.
It was by far one of my favorite features of that game because you never ran out of something to do really and you could forever increase the strength of your character. I invested over 6 years into a character to get him reborn 6 times and leveled back up to max but it was some of the fondest memories I have.
What features exist or will be implemented to prevent end-game from being "stale"?
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Comments
To my mind "Endgame" is when you reach the end of static content and have to wait 9-18 months for the devs to drop in new content. Ashes doesn't have an endgame. There is a major focus on player-driven gameplay - the world dynamically responds to what players are doing rather than remaining static.
Also, keep in mind that players can use monster tokens to play as a mob or a boss during monster events, so even fighting the same monster won't be a matter of memorizing one pattern strategic moves that can be repeated every encounter. Intrepid are looking at a more revolutionary design that is going to constantly provide new stories rather than repeatable static content. It's a brave move but it's part of why I'm so excited about Ashes.
We don't even know what content we will have, so it is a bit early to worry about whether we will have something to do or not.
No two servers will have the same development. How could there be an end game to something that is ever evolving?
Exactly as @Kratz has stated - End game is a term that Intrepid want to break by developing a world from the core that is player driven. This means through out their development they are putting mechanics in place that are responsive to player activity. This means each day the world is different and should be continuously exciting and memorable ^^ Even simple things like the change of seasons will keep the game from feeling "stale" ^^
I agree with @Kratz that the concepts are "brave" and it's also part of why I'm so excited for Intrepid Studios and Ashes of Creation. I am so hyped to watch the game develop and community grow ^^ We're just at the beginning of our journey and I look forward to what the future holds ^^
I'm interested in experiencing different stories. I don't really care about the stat boost.
Once I've run through the quest-lines from a few different cultural perspectives, I'm done.
But, I'm burnt out on hitting the endgame wall. I'm waiting on a game where we can ever quest. Most MMORPGs in the current century have promised to have a solution that will provide an end to endgame. And they have all failed to do so.
The game design for Ashes potentially has a good solution, so I've backed them to help support their efforts.
I suppose even EQ and WoW have things to do during endgame... technically.
I want new things to do that impact the world/story and impact my character... more than just gaining uber gear.
NEVER!!!
https://chroniclesofelyria.com/blog/348/Design-Journal-4--Incapacitation-Spirit-Walking-and-Permadeath
I can imagine deleting my own characters and starting over with better gear in wait to feel more powerful before end game. But the power creep would deter new players, just like the full loot would. New players will want to compete without years of grinding.