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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mid-fight weapon switching?
ArchivedUser
Guest
So, since it isn't known whether players will be able to switch weapons and other gear mid-battle yet(according to the answer I got in the questions channel on Discord), I decided to make a poll regarding the topic.
What is this topic about and why was it created?
One mechanic that differs from game to game is whether you can switch your gear while being in combat or you have to wait until you're out of battle. This mechanic is usually closely tied to weapon effects and how dynamic the battle should be. It was a thing in the first MMO I played and I really loved the mechanic.
What are the benefits of switching your weapon mid-fight?
Doing so adds another dimension to the fight. Depending on the situation, you might need the stats and effects from one weapon or the other - so if you time it right and know what to switch out in which situation, you can for example increase your defense on the spot when there's a strong attack incoming and then switch back to damage gear. Depending on whether we will have weapon effects like bleeding, defense down etc, you could also time them right to inflict maximum damage on your opponent.
What are the drawbacks of switching your weapon mid-fight?
Introducing this as a feature would add another layer of difficulty that many people usually have a problem with, as you need to coordinate both your attacks AND your gear in order to be seen as a good player. Not everyone is good at constantly switching from one task(attacking) to another(switching).
Another point would be that you wouldn't be bound to your decision before entering a fight - if you misplanned your strategy, you could just change everything on the spot and go by trial and error instead of making which equipment you are going to use a well-thought out strategic task.
So, what do you think, should it be possible to switch out your gear mid-battle?
What is this topic about and why was it created?
One mechanic that differs from game to game is whether you can switch your gear while being in combat or you have to wait until you're out of battle. This mechanic is usually closely tied to weapon effects and how dynamic the battle should be. It was a thing in the first MMO I played and I really loved the mechanic.
What are the benefits of switching your weapon mid-fight?
Doing so adds another dimension to the fight. Depending on the situation, you might need the stats and effects from one weapon or the other - so if you time it right and know what to switch out in which situation, you can for example increase your defense on the spot when there's a strong attack incoming and then switch back to damage gear. Depending on whether we will have weapon effects like bleeding, defense down etc, you could also time them right to inflict maximum damage on your opponent.
What are the drawbacks of switching your weapon mid-fight?
Introducing this as a feature would add another layer of difficulty that many people usually have a problem with, as you need to coordinate both your attacks AND your gear in order to be seen as a good player. Not everyone is good at constantly switching from one task(attacking) to another(switching).
Another point would be that you wouldn't be bound to your decision before entering a fight - if you misplanned your strategy, you could just change everything on the spot and go by trial and error instead of making which equipment you are going to use a well-thought out strategic task.
So, what do you think, should it be possible to switch out your gear mid-battle?
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Comments
https://youtu.be/D0Wjww5ZJok
34:30 I'm on my phone so I can't link at current time.
I'd rather focus on something more important instead of damage numbers to see which weapon is more effective on my target.
Like, it's not really fun to do and requires to distract yourself from fight to inventory and can be easily automated.
gw2/eso style swap between two equipped wepsets with cooldown is more fun and adds complexity to rotations.
What I wouldn't want with swapping is DS scenario, where you could go with lightest weapon and armor, fish for a parry then while animation plays reequip to one hit ko gear and thus win pvp.
Having said that, I personally don't believe Ashes will bring it into their world. It simply doesn't feel as if they would want to expand in that direction. They add it, great. They don't <shrug>.
I say, for weapon, yes.
The reason:
As a Ranger, fighting with a bow in melee is not very logical.
They have already stated that changing gear mid combat won't be a thing.
And that woulnd't make sense to begin with. Who redresses mid-combat? oO
I could accept it if you had to channel the redressing and every hit you took while redressing extended the 'cast time', and if you were armorless for the period. Then I'd just hit the sh*t out of you while you redress :P
If that is the case, then "no weapon switching in combat" means you won't be able to change your equipment during combat, eg. unequip your "Legendary Sword of Undead" and equip "Divine Mace of Lightning" while fighting. This most likely won't limit the ability to use your mainhand and trigger your 3rd slot weapon with a 3rd slot specific skill.
We don't need 1 shot / killing AoE effects.
Like a ranger with a bow and daggers, he can switch, or a warrior with a 2H sword, and a 1H sword and shield, or another 2H weapon, etc, but no armor (when can u change armor on battlefield ???)
In the other hand, if we take a example from WoW like some people in here have mentioned (mage and hunters) then its fine, because you change situations from range to melee. That's normal in fights.
If you should add a weapon switch in the game while in combat, then there must be a penalty, because then the switch of weapon will be more tactic "Are the switch worth penalty in the long run?". Then we stop having people running around switching weapons like crazy.
Can go both ways and best to find a way in between that tho
There should be no way to change your gear as such but a weapon swap should be possible, just so long as there is an animation for it that can not be cancelled.
As stated above there is some information that shows the direction they intend to follow with this.
*stows greatsword and rummages through bag*
*gets struck by more arrows*
*pulls out sword and shield*
*gets hit by more arrows and falls over dead*