Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
It sounds as though classes will have a decent amount of mobility, so I would imagine being at the preferred range should be easy. Mixing in all the other CC abilities, I just find it hard to believe that any average player with knowledge of their class will have an issue.
For immersion's sake, I hate when I see someone who uses a bow or magic just standing there spamming ranged abilities when the enemy is face-to-face with them.
Swapping out weapons is fair enough but only if there's a sheath/draw concept with animations so that you're not instantly jumping between stab>roll>shoot>roll>stab>roll>shoot, takes away a lot of the skill and thought in combat when anything is instant. If you decide to back pedal and put away your sword in order to take out a bow you should have to create that reactive gap first, if you misjudge it then shame on you and prepare for a malky.
Same goes for a sword/shield though, where does that shield go when you weapon switch if you already have a bow on your back... smaller shields can hook on your waist maybe or a buckler can be used with a bow, but wielding a large tower shield and broadsword whilst wearing plate armour and switching to a bow just isn't viable, also you shouldn't be in a position to create that defensive gap to allow you to draw additional weapons if you're that heavily burdened.
I wonder if I'm hoping on too much combat realism and dependency on skill rather than spell spam and stats ^^.
Guess I prefer skills in combat over stats, if we could even do away with stat based equipment that'd be even better!
The swap button would change out what's in your hands.
However, it is perfectly plausible and in actual medieval combat was not uncommon to switch weapons during combat. By that standard I think it's acceptable and should be allowed. A warrior may be using a two hander but if he has to pick up aggro then maybe he wants to drop that weapon and equip a sword and shield to access hate generation abilities. A thief may be using daggers, but what if the heat is pouring on and he needs to get outta melee range? sheath those daggers and pull out your bow!
At least, that's my opinion
it allows you to plan a more complicated combo\strategy and gives freedom to a larger scale of improvising if something goes wrong.
It does add more difficulty to the game but i think the challenge and skill required makes the game better than if combat was just spamming the same buttons and waiting for skills CD to be over.
In conclution i say yes to only weapon swap mid battle as long as they make it balanced of course.
If they do implement it, it should give you a medium length GCD on all your abilities (3-5 seconds.)
TLDR; The people who can pull this off will be leagues ahead of other players and be relatively OP compared to them.
>Lure in the noobies
>Equip all +100 Gear
>Insta-gib
Feels good man.
Gear swapping mid fight----Dumb
Multiple weapons swapping----Dumb
Swapping a main and secondary weapon----Realistic and feasible.
Perhaps if one of your class abilities are tied to utilizing a secondary weapon for a quick attack, like throwing a dagger or jamming a dagger into an arm or a leg and leaving it in as a detriment, but these abilities shouldnt be a bread and butter skill, more of a desperate or opportunistic attack with a long cooldown.
I'm closer to "Yes", than to "No", but, we don't know what do weapons do in AoC. How do skills depend on weapons...
For example, switching between ranged and melee, that both can be equipped at same time, is one thing. Switching between equipped and "in bag" weapon, is a different thing. Second might add a need for switching skill setup, and that is up for topic "skill switch during combat". Actually, I can't find reasons for "no", making a difficulty is not a valid reason for disabling it.
In real combat if someone has a bow on their back a sword and a dagger they should be able to switch between weapons switch a wand. Maybe in order to do it you have to open you inventory to change what you equip real time giving some realism in the stall in real time combat. Maybe give everyone the ability to hot swap 2 weapons to make it fair. With maybe a slight delay in real time with graphics that shows someone sheathing a dagger and pulling out a bow.
This is something that can be done in real life during a battle realistically so why not in a game?
It would be comical if someone wanted to grab something out of their bag that wasn't one of these two choices that it showed some graphic of them taking off their bag to grab something out with some sort of appropriate CD. Not saying it should be done but yea that would be funny.