Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Once obtained, as @Gothix suggested, there should be a way for them to enter back into the game world. If you have a legendary weapon and you die, there should be a chance to drop. Otherwise all of the world's (server) legendary items become spoken for, will never be an option for anyone else, and players will jump servers or in extreme cases g-quit.
Limiting the chance to drop a legendary item to corrupted players is risky. Once obtained that player could choose not to engage in that behavior. Same could be said for making it have drop-chances in flagged-pvp (caravans, sieges, guild conflicts).
If instead once obtained they become permanently out of my reach I wouldn't mind - because legendary. I have friends however that would bail on my server :Sad:
Of course having the title on a item as legendary, epic, common and so on, takes away the special feeling on having a rare item, because you switch it out when you become stronger, but that's how it is. You can't have one thing you whole life and use it. Yeah, you can upgrade it, but at some point all things have a max cap on how it will work for you and there is just better things out there. That's why it is great to have other legendary things that isn't a weapon or armor. To mix it up.
Too many MMOs (all of them) were based on grind. Why wouldn't Ashes say "no more" and push the game more towards things being obtained by skill rather then grind?
Of course some amount of effort should still be involved so you don't get everything instantly. But it should be pushed more towards skill, then towards pure grind.
At least legendary stuff should be behind skill wall, rather then behind grind wall.
Perhaps brains too. You should first figure out what you have to do, it should be secretive. Game shouldnt just tell you you have to do A, B and C to get legendary item.
Once you found the clues, and used your brain to figure it out, you could start your effort, and with "grind" but challenge-full grind (not just doable by anyone, it should be something with low chance of success until you practice it and get skillful enough to do it) eventually you could get to your item.
I would like they have some unique effect on them, that can make your play style a bit different.
I would personally love to see a small drop down option liston pick up.... so you get some choice in it, hence it makes it more personal and awesome to YOU..
Nagash would obviously go for any necro skeleton skills, whereas Id likely choose twinklly sparkles.
But you will die before you take my twinkly sparkles away from me
Legendary Bow of Eagles Eye - while wearing this bow you see invisible enemies 30 yards around you
Legendary Shield of Great Protector - each time a party member (that's inside 30 yards from you) receives a hit that exceeds 30% of his HP, an attacker gets pulled towards you and slowed 30% for 3 seconds
Legendary Dagger of Swift Shadows - while in stealth your movement speed is increased 30%
Stuff like that.