Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Special Event Ideas?
ArchivedUser
Guest
I thought to make this post for the community to come up with some fun creative ideas that the Devs might scan over to see what there community is looking for.
One Special Event i thought of that is "Lore Friendly", is a Plague Event.
Returning to the world after X amount of years and having things mutate, means that there has to be some diseases that the people have never experienced or have immunity's too.
So why not have a plague cast upon a node as a random event. The local doctors discover a cure for this plague, however they do not have enough resources to cure the whole node. It is up to the players of the node to go out and collect X amount of resource that the node needs (*maybe depending on level of node = amount of resources*) to cure everyone. Players can scout the world and collect the resources, or maybe neighboring node could help trade the resources if they are near a abundance of the resources. However citizens of an other node staying to long in the infected node have the chance to catch the plague, and if they return to there node without being cured they risk infecting there node as well.
If left unchecked for to long and ignored. The Plague could affect the nodes level. Either by loosing experience for the node, or possibly even de-leveling smaller parts of the node.
Player can be infected by the plague. Players infected will receive debuffs to there states and health until they cure themselves and or the plague event is over.
One Special Event i thought of that is "Lore Friendly", is a Plague Event.
Returning to the world after X amount of years and having things mutate, means that there has to be some diseases that the people have never experienced or have immunity's too.
So why not have a plague cast upon a node as a random event. The local doctors discover a cure for this plague, however they do not have enough resources to cure the whole node. It is up to the players of the node to go out and collect X amount of resource that the node needs (*maybe depending on level of node = amount of resources*) to cure everyone. Players can scout the world and collect the resources, or maybe neighboring node could help trade the resources if they are near a abundance of the resources. However citizens of an other node staying to long in the infected node have the chance to catch the plague, and if they return to there node without being cured they risk infecting there node as well.
If left unchecked for to long and ignored. The Plague could affect the nodes level. Either by loosing experience for the node, or possibly even de-leveling smaller parts of the node.
Player can be infected by the plague. Players infected will receive debuffs to there states and health until they cure themselves and or the plague event is over.
0
Comments
Beyond that I would love each biome to have it's own respective unique world event, including the Underrealm and ocean!
Just some thoughts!