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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Class/weapon/armor combos
ArchivedUser
Guest
I am almost overwhelmed by all the options so I wanted to get other people's input.
Primary, secondary, armor type (are you going to mix), and weapon. What's your plan?
Primary, secondary, armor type (are you going to mix), and weapon. What's your plan?
0
Comments
I am am afraid to go physical/physical and meet an enemy that could only be damaged via magic.
Since any class can use any weapon, I'll have to experiment to see what feels unique but still viable.
It is actually my go to in every game I play never regretted it yet, I play other characters as alts but have yet to find one I enjoyed more than tank paladin type.
Just think there might be some nice synergy's with some passive healing with the tank abilities, well as things stand atm though that may change when more information is released or I get hands on time.
Either Fighter - Tank, Fighter - Rogue or Fighter - Cleric.
And of course I want all the options for the fashions!!
(remember those days?) or I might be using a quarterstaff whacking the undead with it. As I barely play cleric I would like an experience I've seen before, instead of the "healers must dps, memorize everything, stance dance and smell nice too." debacle I saw before.
So personal preference? a quarterstaff.
Since the secondary class will augment existing skills, I expect that mostly the delivery of the heal (or damage) will change. its still too early to tell, though.
Other ideas I've had is a cloth melee magic class, perhaps Fighter+Summoner/Mage or Rogue+Summoner/Mage, that might be really interesting imo.
/thread