Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Freehold conceptual design systems and ways to implement them
ArchivedUser
Guest
I'd love to see similar design similarities as Wildstar's Housing system in Ashes of Creation freeholds and other player housing, the way it was done in Wildstar left a nice impression on me as it was rather nice and allowed the player to create a somewhat unique and inspirational house.
The reason i am mentioning this is that it can also promote other game systems such as a crafting profession for decors or other freehold related systems.
To that extend what am suggesting is that being able to buy, earn and craft freehold specific items, Music Themes, Decoration, and more eg. Freeholds specific music, if a visitor shows up in your freehold they can listen to something different and unique, with a music system like that it means you could buy music packs to support the game maybe if you are good with a music instrument you can also craft music for your freehold keeping it lore friendly.
in simple words that could mean:
Giving people the option to earn special things for their freehold. Imagine visiting a friends freehold/house, okay? And that Friend unlocked a special Halloween Music theme or something that you can listen to on his spooky freehold, music or you can look at his cool decorations - nothing that directly affects the gameplay, other than the stuff could drop from events or bosses. Nothing that gives you an advantage over others, other than you might feel like your Freehold or the Freehold of your friend is special and unique in its own way.
Those things could drop from Bosses or Events ingame, if it's not earned with real money or bought from the shop, can even be tradable with other players; which could be good for the economy. Players could even open a shop and sell music-themes for freeholds.
So overall, systems like the ones mentioned above could be used to expand and be build upon the freehold system and player owned housing, with potential benefits to both the in-game economy, player interaction and outside the game ashes financials via potential cosmetics/vanity items.
Thanks to Murum#6642 from discord who helped bigtime with this, thanks.
The reason i am mentioning this is that it can also promote other game systems such as a crafting profession for decors or other freehold related systems.
To that extend what am suggesting is that being able to buy, earn and craft freehold specific items, Music Themes, Decoration, and more eg. Freeholds specific music, if a visitor shows up in your freehold they can listen to something different and unique, with a music system like that it means you could buy music packs to support the game maybe if you are good with a music instrument you can also craft music for your freehold keeping it lore friendly.
in simple words that could mean:
Giving people the option to earn special things for their freehold. Imagine visiting a friends freehold/house, okay? And that Friend unlocked a special Halloween Music theme or something that you can listen to on his spooky freehold, music or you can look at his cool decorations - nothing that directly affects the gameplay, other than the stuff could drop from events or bosses. Nothing that gives you an advantage over others, other than you might feel like your Freehold or the Freehold of your friend is special and unique in its own way.
Those things could drop from Bosses or Events ingame, if it's not earned with real money or bought from the shop, can even be tradable with other players; which could be good for the economy. Players could even open a shop and sell music-themes for freeholds.
So overall, systems like the ones mentioned above could be used to expand and be build upon the freehold system and player owned housing, with potential benefits to both the in-game economy, player interaction and outside the game ashes financials via potential cosmetics/vanity items.
Thanks to Murum#6642 from discord who helped bigtime with this, thanks.
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Comments
The amount of detail wildstar had in freholds, placed into open world, and then multiply with many freeholds in an area would likely kill the server.
Tbh, I would like to add that I'm a big fan of housing, and decorating your own space, so, as long as it's made appropriate for open world, I'm all for extra options.