Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
There's not a simple solution here, but a solid overall game design for how this needs to be handled in the myriad of interaction combinations in a non-faction PvX game like Ashes.
Not only for immersion/realism but from a simple game mechanics point of view. It's a tricky one.
Yes it would make no sense at all but then does that open up anyone you are not grouped with being subject to any aoe you cast, I would suggest yes, the same would apply with healing.
I guess the thing is you have to kill a green non combatant to gain corruption but just hitting a flagged person would also flag you. We seem to have more questions than answers at this point.
Thanks @UnknownSystemError for that, so no hitting people out of combat or green players with damage effects, I wonder if that would apply to buffing and healing too.
Hope the buffs work on pets as if they're players.