Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PVP Small Group Dynamics
After the latest Live Cast, I started to image what kind of small group combinations would work well together, just based on the basic abilities that will be present for Alpha 0.
As we all know, there are basically 3 activities that go on in a PVP battle: Damage, Healing and Crowd Control. The ability to heal/avoid damage/limit damage while putting out high level of focused DPS on a single target is usually the key to having a successful battle in PVP.
Let say, for a party of 4. Would 4 Clerics be unstoppable or would a more balanced group be more effective - 1 tank, 2 dps, 1 healer? Or would 4 mages with CC and AOE Damage + high single target DPS win the day?
As I re-listened to the Stream again, I began to image the different combos of abilities that could be lined up. So my question is, what do you think would make the best 4 man group for pvp?
As we all know, there are basically 3 activities that go on in a PVP battle: Damage, Healing and Crowd Control. The ability to heal/avoid damage/limit damage while putting out high level of focused DPS on a single target is usually the key to having a successful battle in PVP.
Let say, for a party of 4. Would 4 Clerics be unstoppable or would a more balanced group be more effective - 1 tank, 2 dps, 1 healer? Or would 4 mages with CC and AOE Damage + high single target DPS win the day?
As I re-listened to the Stream again, I began to image the different combos of abilities that could be lined up. So my question is, what do you think would make the best 4 man group for pvp?
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Comments
I must say the multiple clerics can be really strong because of the healing/damage they have, they do damage and with the damage they heal. Combine that class with a mage/ranger/summoner/rogue or whatever damage can probably turn out really strong.
Small group dynamics are what I'm most interested in testing during Alpha 0.
For example your 4 mages, can be 4 "Mage Clerics".
It's not possible to discuss this considering only primary archetype. Unless you are considering only "doubled archetypes" mage mage, cleric cleric, etc. But this is also pointless, as most people will mix archetypes anyway.
So that choosing your second archetype really makes a big difference.