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  • Elder said:
    Affy said:
    That's a very biased narrative. There are examples of MMO's with FFA pvp (or at least very close to it) that have sustained themselves for years, and they aren't simple "gankboxes". Ganking occurs, but there is also much more fruitful PvP that occurs as well. 
    biased narrative?  That's just ridiculous, I'm not being biased.  :D
    It would help your case if you named some of these examples.
     
    When I originally found this game in the early part of the year, the initial announcements were very similar to an old game I played called Shadowbane. It ran for 6 years from 2003 - 2009.

    Other examples are the original Ultima Online, Dark Age of Camelot (though that one was faction based), and one of the most successful MMO's of the last 10+ years in Eve Online.
  • @Affy

    Shadowbane
     was notable for emphasizing player-versus-player combat. 
    We've learned a lot in a small amount of time. AoC is very much PvX orientated. to protect the PvE side of the game Intrepid needs to implement systems such as corruption. As far as I know, Shadowbane didn't require similar systems because it was PvP orientated. 

    Didn't Ultima have stat loss? ;) Corruption adds stat loss. 

    Dark Age of Camelot also had different server types so people could choose if they wanted to be PvP or PvE orientated.

    EvE is an interesting one, but its PvP is definitely not unrestricted. I suggest reading this.


  • ArchivedUserArchivedUser Guest
    edited November 2017
    @Elder

    Correct on SB. It was entirely PvP focused. It was one of it's greatest strengths, but it could be argued it is one of the factors that ultimately led to its death (I would list several other major factors ahead of that one though). I also think it makes for an interesting example though. This was a game entirely focused on PvP. In fact, there was very little to do in the game outside of PvP and I certainly wouldn't call it a "gankbox". There was ganking, in fact there was a lot of ganking as the game was very much a Game of Thrones simulator. However, all of that took a backseat to the gvg and GvG that took place. The backbone of the game revolved around the sieging of player built cities, and those sieges were instigated by that small scale pvp.

    My understanding of the UO system (I never played so I only know what people say) is that you only lost stats after you were killed as a Red player. That's a pretty harsh penalty, but at least you remain capable of defending yourself even after you are red. If my understanding of AoC is correct a "red" player would have to engage others while suffering from a stat loss. Losing all some-all of your stats on death is a pretty big deal, but it also means you're going to fight that much harder to survive. Losing your stats before the fight even starts is major disincentive that may be great for PvE focused players, but imo it would also lose a sense of it's 'realism'/immersion.

    Eve has consequences, but as the article pointed out sometimes the act outweighs the consequences. I have some time playing Eve, but I'll defer to what many with more time in the game commented under your article, and they pretty much all acknowledge you're going to lose ships if you play Eve. It's just something you accept when you jump into the game. Not to mention Eve had other mechanics which made losing a ship not so terrible.

    3 different systems which were all successful in their own right. There are also some heavily funded FFA games in development that I won't get into, but the overall point is not only have these games seen varying degrees of success they also didn't turn into some kind of "gankbox".
  • Affy said:
    3 different systems which were all successful in their own right. There are also some heavily funded FFA games in development that I won't get into, but the overall point is not only have these games seen varying degrees of success they also didn't turn into some kind of "gankbox".
    I thought your point was AoC didn't need any systems to regulate PvP? In all the examples you provided they had their own systems for regulation, excluding  Shadowbane which is by definition a gankbox, regardless of your opinion. 

    Affy said:
    A truly open PvP environment operates without restrictions placed by the game's mechanics. The deterrent for ganking, pking, whatever should be the community itself rising up.
  • ArchivedUserArchivedUser Guest
    edited November 2017
    If my understanding of AoC is correct a "red" player would have to engage others while suffering from a stat loss. Losing all some-all of your stats on death is a pretty big deal, but it also means you're going to fight that much harder to survive. Losing your stats before the fight even starts is major disincentive that may be great for PvE focused players, but imo it would also lose a sense of it's 'realism'/immersion.

    You get the stat loss on death while having corruption on. So if you manage to not die somehow, you could not have the stats loss, though you would stay red. And once you would die, even from pve, you would get the stats loss (and clear some of the corruption). The stats loss would stay for the time of exp debt, which would be greater than normal (greater than non-combatant).

    Also, exp debt would matter even at lv cap, unless you don't care about losing stats. It would mostly matter for corrupted. Not sure what effect it has on others.


  • Personally, it seems most people here are of a similar mind set. Find others like themselves and help push their server/node to greatness. There doesn't seem to be much negativity towards other people. So initially I think it's gonna be pretty peaceful. Then as the game gets bigger and nodes get more developed... we will see more n more hostility. I just hope we can keep trolls away from the game as much as possible. The Devs have given the player base that ability. We as a community CAN band together to try and keep honest trolls and people that just want the world to burn away from our beloved game. That's part of the beauty of this baby :)
  • Let's keep this thread on the topic of the OP, and let's avoid the name-calling and slander towards each other <3




  • Oh? My thread revived? Oh... some were arguing about combat, lol.
  • ArchivedUserArchivedUser Guest
    edited December 2017
    Chudyie said:
    Oh? My thread revived? Oh... some were arguing about combat, lol.
    We were talking about how we'll need systems to keep the community from slaughtering each other. I don't think Shunex read through it all and assumed we were off topic. 

    There also wasn't any name calling so I'm not sure what he was referring to.
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