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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
So you think defenders that spawn outside of the city walls and need to run through enemy masses all alone to get back in would be a good idea?
With my prison idea they would either spawn inside the city walls if they got carried to the supply station/wait for the cooldown or be respawned in a large group outside of the walls much likely abel to defend themself without getting overrun by masses of enemys.
You cant compare this to battlefield. Shooter mechanics are fundamentaly diffrent as all attacks pretty much kill everyone with 1-3 hits and can be shot from super far distance. So ofc everyone is extra careful.
This is an mmo and if you want to prevent boring mass zergs you need to actively prevent it through multiple mechanics, it will absolutely not happen on its own.
However, attacking random players in the ZOI we likely not help the siege, so that would be the players choice. Also, taking time to bust your buddy out because he can help more than you also falls onto the player.
As for the general mechanic, I think there should be risk for that level of position. But that position will be earned, not given, so lot's of risk should go into obtaining it. Being drug away, potentially from your freehold, by other players allowing them greater access to ravage your freehold does not seem fair, regardless of the players position in the game.
-Player on defending side dies
-Player will face the typical 30-45 second penatly
-The players dead body can be "dragged" by an ALLY to a respawn point
-If the players body reaches the respawn point, he gets his time reduced by a certain amount
So, with this idea there should be no jail system, but a player who has died should be able to have his time reduced if an ally drags his body to a respawn point. The dragging mechanic doesn't have to be the only way, maybe the ally only has to "treat the wounds" of the dead player which will reduce their penalty time and let them respawn at the respawn point. I like the idea of being able to help the fallen allies, it makes the experience more... realistic.
My opinion on this is that I'm for it. But I have a couple of questions...
What would happen to the citizen's role once their captured/the city is sieged?
Do they go on being a Merchant, or a city guard? (Whatever occupation they had prior to being sieged)
Once they're released what happens? Do they get their items taken once in prison, would they possibly get them back?
Once someone sieges a city do all the towns/houses reset so that anyone can buy them?
If I was a prisoner and I had a house, would it be lost?
When a siege starts, as a citizen of that node, you'll automatically become a 'defender', now that doesn't mean you have to take part in fighting if you don't want to, you could just make sure you were elsewhere, but I believe that you really will want to fight for your home.
The siege shouldn't last too long once it begins, think hours not days, so your normal 'city' day job shouldn't come into play.
There is a player item drop rate in PvP if you lose (die or in this instance, get taken prisoner) So yes, you may lose part of what youre carrying, the trick there would just to ensure you take nothing into battle that you couldn't live without, and we'll all get prep time before fighting starts.
In all likelihood yes, Your home would be destroyed if your side lost. But you would have had a chance to save your home 'layout' and all items in the home will be returned to you, so yes you lose the building, but you'd be able to easily start again.
As the successful siege ends, the city delevels, so the city house availability resets back to an earlier stage.
But this is just my understanding of things, Im often wrong.
If they want to roam around a world, they will not be under castle walls where siege is going on. They will be roaming the world somewhere, instead.
(B) Kind of like in WoW, be able to loot a player's "Guild Insignia", making them respawn further from combat and possibly un-rezzable.
P.S.
@Vortigern Fair enough.
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