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Legacy Servers - Coincidence?

I just have a feeling that the popularity of this vision has led to the realisation that wanting a game with community and challenge isn't just nostalgia.

Too little, too late though.
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Comments

  • Depends, if WoW vanilla comes first, I'll play it to death 
  • ArchivedUserArchivedUser Guest
    edited November 2017
    hope it comes first so i can kill some time till ashes release.
    cause combat and graphics are getting boring even if its fun.
  • WoW will die like always, you cant relive your old memories. 99% will quit after a week or a month.
  • Fleelix said:
    WoW will die like always, you cant relive your old memories. 99% will quit after a week or a month.
    People have been playing the unofficial legacy servers for years,  Nostalrius had 150,000 players before it was shut down.  

    People played for years and those servers had some big problems,  not the least of which was the threat they would be closed down at any moment. 

    I do agree that many people will play for a week and leave. I expect all of these people to have never played classic and have no interest in what it offered, preferring the easy mode,  instant gratification experience currently on offer.

    I am kind of torn. Part of me wants to play, but another part doesn't want to get invested only to switch to Ashes. But that is two years away,  but then again so may Legacy servers. Maybe,  just maybe,  these legacy servers will be ready just a few months before Ashes will release (that's a little tinfoil hat though).
  •                      What if?

    Legacy was released to keep players
             in WoW and not AoC?!

    Whatever their bait, i'll chose Verra over Azeroth any day!
  • I will def play some classic servers, however, they didn't give a release date and pretty much said "yeah we will do it because people want it, but we don't have anything really done yet." So I am guessing minimum  1 1/2 years -2 years, which fits well with it coming out a year after the next X-pack. That being said yes there is a nostaligia factor, but there is also many reasons people choose to play classic RIGHT NOW over current wow.

    Part of it is exactly why AoC is being made, the overall feeling of reward with difficulty, group community, and epic feel. Original wow had some horrible grinds that is for sure, but many aspects were very rewarding because of the difficulty. I still remember hitting lvl 40 to get that mount, it was amazing, I went and showed my mom (go mom, lol). 

    That part of the game isn't nostalgia, it's an element that has just been lost in the current wow (after WoTLK) due to catering to casuals among other things.

    That being said, AoC will easily top classic simply because of the input from the devs. community and lets be realistic, amazing graphics comparatively. Hopefully ashes will bring the good parts of classic wow, and other games that had that quality, without having the imperfections. MMGA
  • The wife and I will be time travelling as soon as they are released, but will drop them like a stone the moment Ashes is playable.

    I don't even think it is conspiracy theorist to think that this is a direct result of Ashes popularity. Many of us are here because we want that type of game to play again.

    After years of saying they will never do legacy servers, and even making fun of people who want it, now, after Ashes kickstarter was so huge and they can see the huge groundswell of people who want this kind of game, they just happen to do a complete 180 and do legacy servers.

    I fully expect them to "work" on them for 18 months and then release them just before Ashes, with enough time to try and hook people because their characters are progressed to try and keep them for just a little longer. It's just good business.
  • Classic WoW, yes please. Been waiting since Wrath. The private ones were pretty cool but after the second one was shut down and everything lost I couldn’t do it again. If Ashes people get together on one of these I would be there. 

  • I thought wow was ugly when I started playing it back in vanilla but loved it and played for five and a half years, still think its ugly lol but have no desire to go back even to legacy servers.

    It is very interesting that blizzard is opening them up though must be a real desire in the community for them.

  • Varkun said:

    It is very interesting that blizzard is opening them up though must be a real desire in the community for them.

    At one point there were more people playing on the illegal private servers than there were on a number of official Blizzard servers. There has been a lot of demand for it since TBC was released.

    I still keep in touch with one guy (only one but it shows there are people out there) who played TBC for about 3 months and gave up on WoW (flying and gear progression being so ludicrous were his nemeses). But he has been playing on various legacy servers for the past 6 years. 

    I'm hoping to get him over to Ashes, as he is an old school MMO gamer, but in the meantime he will be on these servers in an instant.
  • @Bajjer It harks back to a time when your goals took time to achieve and they rarely felt like a grind it was fun the dungeons were tough very tough in some cases, so many things that have vanished from todays supposed mmo's.

    It is apparent that there are a lot of people still out there that desire such mmo's and will go back to legacy servers, ashes will recapture that .... I hope.

    Wow is still ugly though :)

  • I love the idea of Blizzard having official Classic WoW servers but part of me is really skeptical about it and fears that they will screw it up in some way.
  • ArchivedUserArchivedUser Guest
    edited November 2017
    I'm going to play classic. Heck I'd play legion more if they had a server without LFG/LFR
  • I quit legion right after killing heroic Gul'dan, so meh. It became a game that was literally just a grind to be able to be competitive, that's it. I did mess around a bit on Nostralious when that was up, and damn did I love playing classic WoW again. 

    By my nature, I love playing challenging games that require you to be social to succeed, creating bonds that can't be found anywhere else. I may try legacy servers when they go live, but my hope for better MMO's still lies with AoC.

    I mean, just look at Battle for Azeroth. Just no.  I like a compelling story in my games, not just a filler xpansion.
  • nabler said:

    Classic WoW, yes please. Been waiting since Wrath. The private ones were pretty cool but after the second one was shut down and everything lost I couldn’t do it again. If Ashes people get together on one of these I would be there. 

    I really like this idea. If the servers launch well before Ashes it would be cool to have all the Ashes people who are interested roll on the same server and have a mini Ashes prior to launch. 

    @Varkun Yes, WoW is very ugly. I recently resubbed to help a friend run some old raids for achievements (got to use that 4 million gold for something - tokens are 180k now though!) and switching from that to any other modern MMO is really eye-opening.
  • Everything in modern WoW is inflated to such stupid levels, like Gold, Damage, Health, etc., that it is just an eyesore. 

    Also @Bajjer, holy crap, are WoW tokens seriously that high right now? Before I quit they were up to about 80Kg each. 
  • ArchivedUserArchivedUser Guest
    edited November 2017
    well if the expansion is like a year away, they wont release the legacy server during the same time, they will either release it during the lag period of the content between like 8.2-8.3 that 6 to 9 month spell of no new content or a year after the expansion.

    I agree with what has been said here you can relive your memories of the game after like 2 weeks of playing the game. So my guess it will be late 2018 or 2019 spring when you see legacy servers...... Right around the time of Ashes being in what has been speculated as Beta. 
  • @Duninn yep, mainly because of Destiny 2 being available through Battlenet. So you can buy that game using WoW gold.
  • ArchivedUserArchivedUser Guest
    edited November 2017
    Even with vanilla servers coming WoW killed any chance of me ever coming back when they announced pvp servers were being shut down.
  • DevonMeep said:
    Even with vanilla servers coming WoW killed any chance of me ever coming back when they announced pvp servers were being shut down.

    Did they honestly shut down pvp servers?
  • @Varkun To clarify, they are merging most servers so PVP servers are technically going away. However, you are able to play in PVP instances or "shards" by going to Stormwind or Ogrimmar and selecting PVP shards to participate in. So you can still play on PVP instances, and you won't notice the difference.

    Actually, there is one difference, this should actually lead to more balanced PVP instances. As you may know, some PVP servers heavily favor one faction. In contrast, these instances are designed to allow an equal number of flagged players from both factions into them before pouring people into a different one. So if anything, it may improve world PVP for some players.
  • Duninn said:
    @Varkun To clarify, they are merging most servers so PVP servers are technically going away. However, you are able to play in PVP instances or "shards" by going to Stormwind or Ogrimmar and selecting PVP shards to participate in. So you can still play on PVP instances, and you won't notice the difference.

    Actually, there is one difference, this should actually lead to more balanced PVP instances. As you may know, some PVP servers heavily favor one faction. In contrast, these instances are designed to allow an equal number of flagged players from both factions into them before pouring people into a different one. So if anything, it may improve world PVP for some players.
    All i see there is yet more diluting of the community and yet more reinforcement of anonymity being king. These are the reasons why the community in wow died. Not because people just all of a sudden became toxic, but because Blizzard went out of their way to introduce systems that killed it.

    In Ashes, community will be king. This is my number one draw for an MMO.
  • nabler said:
    Duninn said:
    @Varkun To clarify, they are merging most servers so PVP servers are technically going away. However, you are able to play in PVP instances or "shards" by going to Stormwind or Ogrimmar and selecting PVP shards to participate in. So you can still play on PVP instances, and you won't notice the difference.

    Actually, there is one difference, this should actually lead to more balanced PVP instances. As you may know, some PVP servers heavily favor one faction. In contrast, these instances are designed to allow an equal number of flagged players from both factions into them before pouring people into a different one. So if anything, it may improve world PVP for some players.
    All i see there is yet more diluting of the community and yet more reinforcement of anonymity being king. These are the reasons why the community in wow died. Not because people just all of a sudden became toxic, but because Blizzard went out of their way to introduce systems that killed it.

    In Ashes, community will be king. This is my number one draw for an MMO.
    IF they put LFG into classic I will have a good cry. It may last til AoC comes out. 
  • nabler said:
    Duninn said:
    @Varkun To clarify, they are merging most servers so PVP servers are technically going away. However, you are able to play in PVP instances or "shards" by going to Stormwind or Ogrimmar and selecting PVP shards to participate in. So you can still play on PVP instances, and you won't notice the difference.

    Actually, there is one difference, this should actually lead to more balanced PVP instances. As you may know, some PVP servers heavily favor one faction. In contrast, these instances are designed to allow an equal number of flagged players from both factions into them before pouring people into a different one. So if anything, it may improve world PVP for some players.
    All i see there is yet more diluting of the community and yet more reinforcement of anonymity being king. These are the reasons why the community in wow died. Not because people just all of a sudden became toxic, but because Blizzard went out of their way to introduce systems that killed it.

    In Ashes, community will be king. This is my number one draw for an MMO.

    That is what it comes down to diluting any sense of community there might have been. It has been a while since I played wow, but being on a closed pvp server you came to know the enemy you faced. Some became infamous amoungst their enemies, guilds were know through reputation and deed. Is it any wonder mmo's are in the position they are now when community is being destroyed at every turn.

    This is somewhat off topic but there really are some silly choices made at times that just corrode away the very foundation of what mmo's once stood for. Let's hope AOC can recapture that.

  • @Varkun Fair enough. I quit WoW myself, so I really don't have a stake in arguing on their behalf. Personally, I loved Vanilla WoW because you had to be part of the community to succeed, and if you were a dick then everybody knew it. Basically, a player's actions had real consequences and that was a good deterrent that prevented people from being asshats. 
  • ArchivedUserArchivedUser Guest
    edited November 2017
    Not only that, the game, in its pure essence required player cooperation. Dps was not self sufficient, tanks barely did damage, same goes for healers.

    As a result, you invite people to a party when you both seem to be killing centaurs. 

    You had to drink every two pulls. Every level felt like an accomplishment, getting new skills, a talent point to invest. 

    Because, if you weren't careful, an equal level enemy could kill you, the fights were slow. Your mana or other resource wasn't endless. So you naturally figure out which spells work best in what situation, all without ever touching a guide. 

    This tedium makes you gravitate towards other players rather than avoid them. 

    And, finally, getting a mount very late, gave you a lot of down/running time. And guess what, to kill that particular tedium, you went talking with other players. Made friends. Regardless of whether or not you liked WoW in its infancy. The brilliance of that cannot be denied. The tasks themselves were annoying, braindead to a degree, but the way people fill it in. That's priceless.

    Post Scriptum:
    And by removing these hurdles which on the face of it sound very annoying, you are slowly stabbing a proverbial knife in the besting heart of any mmo, it's community. 




    /endrant
  • In my opinion, legacy servers are only a thing if a developer/publisher fails to keep their promises and change the game too drastically.

    A legacy server will bring back old content, but not the old people you enjoyed that content with and that made you remember it after all.

  • That really was a huge part of the game, how hard stuff was solo. It was such a huge benefit to be in a group. I remember being lvl 40 on my mage, and if I pulled more than 2 lvl 41 gorillas it was death, heaven forbid I accidentally pulled an orange lvl 43 and it resisted 70% of my spells. 

    In so many instances, the payoff of making something "accessible" or easier, dilutes the victory. What is cooler, killing a bunch of elites by yourself to finish a quest, or find a group of people, and all work together for 15 min and it STILL be tough, but damn did you do it, and you all got an awesome reward that was not attainable by yourself.

    One thing they can change, and they said they won't have it, is the grind. But hey here is to hoping the world is actually dangerous and you can't steamroll everything around you.
  • I'll settle for just some of the flavor of old world. The totem attunement quests for Shaman for example. That was such a memorable part of my early game and it was abandoned in the name of forward progress.
  • Nevermuse said:
    I'll settle for just some of the flavor of old world. The totem attunement quests for Shaman for example. That was such a memorable part of my early game and it was abandoned in the name of forward progress.

    The quest chains to obtain so many things, the paladin mount, the warlock nightmare mount, these took a long time to complete, a good deal of resources and you needed to venture into a number of dungeons and a party to help you. Then there was the ranger bow that required a near impossible boss fight at the end that they had to do solo, quest chains to gain keys to unlock easier access in different parts of dungeons.

    I guess the problem is that many people see these type of quests as a grind, thus they were complained about and removed eventually. But can legacy servers really recapture what made wow feel epic back then, as @FliP said perhaps it was not so much the game but the people you were playing with.
     
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