Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
As stated earlier you can't recapture memories and I really can't understand the mindset of people that would want to step back 10 plus years into a game just for some pvp. I played UO from its release until WoW was released. Do it miss the game, yes but when I sit and think about it, its not the game I miss it was the the excitement and people I played with, the play style and so many other things but over the years when I sit and say "oh I wish I could just go play UO again" even going as far as to return to the site and activate my account. Even after logging into the game seeing my old Mage/Tamer and Warrior and lovely mule character, a couple hours I was done, wasn't because the game itself wasn't fun, but because it felt like steps backwards. It felt like the fun/excitement wasn't there anymore for me, I had changed.
So imho I feel that a good portion of these people saying they quit in vanilla wow and will come back and play, or those "screaming" for the Vanilla servers will log in and just find out the shine is gone.
And not to mention but this just seems like a money thing to me with Blizzard, just one more way to make a dime.. which I hate.
That is one of the most fun part of MMORPG.(Seeing all those people online with you on the same server and playing with them). I would go questing and see lots of other people in the same zone. They would ask me for help and I would ask them for help if needed and make friends. Having a packed server is one of the most fun things about mmorpgs.
Classic wow servers are packed so they are lots of fun cause of the strong cummunity actually making it better than the current version of WoW
I don’t think anyone is contemplating the WoW legacy servers as a chance at a class reunion. I think it is more of a chance to play a game like they used to be. To recapture the gameplay and sense of adventure and challenge, rather than to reconnect with the exact same people. Most people didn’t know anyone in WoW when it started.
You made friends by playing together. I didn’t know a single person, but within months was in a guild of people I liked and made some solid friendships that last to this day. This was all from simply playing with people, because the game actively pushed that style of cooperative play.
My only real problem with the legacy servers is one of investment. I see an MMO more of an investment than any other game type. I can play a single player game for a week and feel satisfied, I moved through the story and achieved a goal. An MMO is a different beast. I want to be playing an MMO for years. I want to invest time and effort, and a little bit of myself, in that character and community – just like I have done in pen and paper games in the past.
I will dabble in the legacy servers, but I can’t envision much of an investment as I will be moving wholeheartedly into Ashes when it is released. Knowing that this will be the case, I will have trouble really investing myself in the characters made on the legacy server.
Blizzard would not have chosen to implement them, after years of saying it would never happen, if it didn’t make business sense. They know there is a playerbase, not because people kept bringing it up in forums, but because hundreds of thousands of people played on the illegal private servers that kept cropping up.
Yes the vast majority of people who roll a toon on the legacy servers will leave within a week, when they discover the game is not an easy-mode faceroll and they begin to wonder why they aren’t one-shotting monsters and that they need to use these weird things called “CC”. But these people were not the audience to begin with.
If Blizzard can bring back even 5% of the lapsed playerbase who left because the game became so watered down and limp that they couldn’t stomach it anymore, then it will make fiscal sense to build these servers. A huge part of the reason I think they will be successful is that the genre is so flaccid at the moment that there is almost nothing to play for a huge population of gamers who want to play an MMO with challenge and community.
Hence why Ashes was born, and why I believe it will be a true success. I’ve hitched my carriage firmly to the Intrepid train and am in for the long ride.
Part of it is certainly nostalgia due to it being the first MMO I played, and all the friends I made there.
But people that didn't play it certainly shouldn't judge it.
It was an amazing game. Of course it did have some things made little bit more inconvinient that MMOs today have. Like being able to send items in mail only one item per mail. Or having to put each stack of items individually on AH, and AH not remembering price you placed for last stack, so you had write your price for every stack you place. Stuff like that.
However, game play was smooth, classes were amazing, spells were fun to use, and you had plenty of spells to chose from. Atmosphere was great and lore amazing.
I played on PvP server and had tons of fun, even when ganked by max level, while I was leveling. This danger added even more to my experience.
I made most of my friends over PvP, due to world being a dangerous place, and people needing to help each other out. Community was strong. Someone called for help, and immediately there were few people heading over to help out.
Plenty of dungeons, raids, long time to level up but with plethora of content, zones, quests, and PvP fun!
Mobs weren't easy like in many MMOs today. Even "trash mobs" could wipe you easily. You really needed to watch what you pull, where you position yourself, and how you use your spells and coordinate your attacks.
Every class (besides slacking rogues, lol) had some utility to offer to other classes. Buffs (that required resources), water and food, summons, etc. Everyone was needed.
You needed different spells and specs for PvE and PvP, because depending on your spec, your game play majorly changed.
40 man raids (specially harder ones) required every single person to do his job, and do it well. Noone was carryed, that wasn't possible. At least not while people was on gear level appropriate for current raid.
Wipes happened often, and many times over, but when raid succeeded, everyone felt great joy and accomplishment.
I'm seriously considering going to PvP vanilla server to relive the experience. Have some fun again. There is nothing good out there now anyway. This coould be perfect while waiting Ashes to come out.
I think the concept is, and its why we are interested in Ashes, but some of the things that have been introduced over the years have admittedly been pretty good. To remove some of the quality of life improvements might be a bit of a shock for some.
That's why Ashes is looking so good. They can do the core concept and keep those little improvements and supply the full package. But damn, it's two years away!
Think my wife will buy this?????