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[Podcast] From The Ashes | Episode 27: Variety Pack
From The Ashes | Episode 27: Variety Pack - The Ashes of Creation podcast produced by The Dungeon Crawler Network! Join Aggelos and Thais, the Founders of The Dungeon Crawler Network, as they bear witness the rebirth of the MMORPG genre from the ashes of an industry that has left gamers behind!
This week, Aggelos is joined by Thais for another Pillars of Creation segment where the pair sit down to discuss the new Alpha Zero footage that was released by Intrepid Studios this week as well as their Extra Life charity stream and the latest blog post! Finally, the duo go over the many questions that you, the listener, have emailed into us over the past few weeks asking what our thoughts are on a variety of topics!
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The Dungeon Crawler Network Guild - Application
Show Notes:
- News: Alpha Zero Video Released
- News: Intrepid Studios Raises Over $16,000 for Extra Life
- News: The Mighty Beard
- Pillars of Creation: Variety Mailbag
Podcast Information:
- Your Show Hosts: Aggelos (@Aggelos_WoF), Thais (@TwitQueenThais)
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Comments
Great work.
I do have to disagree totally with your points on what happens when a node gets delevelled. I think that maybe early on, when it is only level three or below, if someone ever bothers to siege such a low node, that people would just go elswhere.
But once a node is level 5 or a Metropolis, it is delevelled I think people will immediately begin to work hard on building it back up. There will have been so much investment in the node, player housing, shops, etc, that people will be really reticent to just up stakes and migrate.
There will also, I believe, be quite a sense of hometown pride. I really see people being even more obstinate and having more incentive to stay put and build their node back up.
We know that a node can't be sieged for a specific time after being delevelled. But how soon after a node is delevelled can another node level up to take that place? Who's to say that the citizens of the delevelled node don't become incredibly industrious and build their own node back up again quicker than the opposition can build their node up to take that open Metropolis slot.
Or is there something preventing a delevelled node from levelling back up as quickly? We don't know a lot of the specifics, but I really feel like mass migrations after a node delevels will simply not be a thing.
I also agree. Once a Node gets to lvl 4, 5 or 6 and people have many freeholds as well as town housing and solid trade routes established with in the city....people will rebuild.
However if citizen of 1 node dislike their mayor and another city offers money, better trade and less taxes. Ctizens may leave a node and make it weak and more susceptible to be sieged and de-leveled.
I find that way more likely than having the node delevelled by a siege. Even in the real world people tend to stick around and rebuild, or refuse to leave no matter what.
In general humans make bonds with places and tend to be rather territorial.
"I A'INT MOVING!"