Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Can corrupted game play be a way of life in AOC?
ArchivedUser
Guest
I want to ask the community if corrupted way of living and leveling in AOC can have advantages vs a lawful one? Can a guild devote to this kind of an activity by recruiting players to focus on corruption and settling in a village/city and making money by looting valuables from innocent players? Perhaps signing deals with other guilds not to siege them if they give 20% of their profits to them or something? Any ideas on how this kind of a game play could be possible? Or, if it is, then the guild has to be moving a lot from one node to another constantly even if they light up red on the map? And why should corrupted players necessarily light up red on map anyways, there should be a way to conceal it to counter-act bounty hunter abilities?
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Comments
Eventually everybody who lives as a red player would just die and be reverted back. Yes, they can go back to being a red player but the cons outweigh the pros big time.
They're making it so you can gank, but it's a system that makes people think twice about doing said ganking.
You shouldn't underestimate the lengths people will go to kill someone else without any sort of repercussion.
I'm talking about experiences in MMOs I have had, and I've been playing them since 2001 and have seen every type of player along the way. Trust me, there will be no advantage to being a red player.
currently is poor design. As i understand it now it discourages you from chasing people away from gathering, dungeon, or hunting areas (to prevent advancement of another Node). Players know all they have to do is not attack back and you get flagged. Now your stuck with corruption, they dropped some lumber and gained some negative XP. The death penalty for a non-combatant should be a deterrent just as much as the corruption debuff for people actively initiating PvP. (more severe for massive level difference/ganking)
To the OPs question though....yes, it should be viable but it will be challenging which is what will draw many to a corrupt lifestyle.
I for one going to ask for keeping the current flagging system but also having the corrupted player having a timer before he/she start blinking red on the map. Now this gives a chance to take cover in a thieves guild like a sanctuary, but the bounty board will high lite your name for "wanted" until your dead for gold. So you will remain red for a period of time and will drop gear if a bounty hunter hunts you down in that time frame. If the bounty hunter fails to hunt you down in that time frame, you will turn purple permanently and your name and bounty $ will be displayed on the bounty board for ever until someone kills you and claims the payout. Difference is, he won't drop gear or lose stats anymore, just a big payout for the bounty hunter.
There are plenty of a**holes on this planet, so we do not need a game mechanic to encourage it even further.
The Bounty Hunter system is in place to battle this kind of behavior, not to encourage people to get hunted.
They're not going to have a good time and you're likely to incur penalties. Can't you save your PVP for PVP events?
Because of resources you need, and they aren't otherwise available, either in trade or to loot (nodes get depleted, players can monopolize resources and ask ridiculous prices).
Can't you save your PvE for PvE events? Only be allowed to do PvE at specific times, and under specific conditions and otherwise be punished for it?
You wouldn't like that, would you?
Adding punishment to even occasional PK / PvP engagements over resources would put PvE players in very overpowered position.
They could farm out all resource nodes, then monopolize resources, depriving other players of the very items they need for their progress.
If every occasional PK is punished, those PvE players could abuse this and go green all the time, knowing it doesn't pay off for other players to attack them, and then just farm out entire zone, and keep resources for themselves, and ask ridiculous prices for them on market.
I certainly do not want to see that!