Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Even if you do, and you own the node, people still will trespass in your territory to gather those mats. So the mats are for everyone to share, there is no 2 ways about it. I'm guessing based on the level of the node, everything else levels like mobs and including the quality of the mats and treasures (gear / gold ) level up to.
Maybe the more lucrative way to find a cash of treasure is to raid caravans and loot its contents instead of going into an area that you know a certain plant grows but then find out that there is around 50 people trying to harvest it and since you cant just kill those people, and since there is a good chance you'll fall into the dark side you might as well wait for a caravan.
Depending on the rarity of the mats, maybe it is a gamble to kill that guy who's been harvesting it for hours on end in a certain area that only that particular material can be found. So say you do kill that guy that doesn't fight back and you collected a certain ingredient that you needed to craft something or to sell it for 50k gold. Would it be worth the corruption for a certain amount of time?
Joking aside really the only way to have the PK dbag lifestyle work is for a game with immense freedom and very very little rules.
I think there will be plenty to encourage pvp gameplay but I have a hard time imagining you can really run monopolies or demand taxes for passing through a region in a themebox game. This would be more of a true sandbox thing.
But also i am going to try to get around with that corruption decreasion. I understand there is random respawning and that sure will make this problematic. At least i will calculate how much the corruption will decrease with one kill, but i am not going to even start to guess any numbers at this point. Lots of people are also going to gank with alts so it does not matter so much if you get some corruption.
Thieves and assassins are an example. Where would they be if they didn't find a way to beat the system?