Is it overpowered if i want something like a mage or archer to be able to do near one shots if left alone too long. Im suggesting an ability that requires you to charge up for like 10 seconds and the channeling is very obvious. So if someone sees a mage or archer channeling and is fool enough not to stop them for 10 seconds straight they should pay for it. Granted these abilities can't be aoe or itd be too strong. And by stopping the channeling simply breaking focus with an attack should be enough. Itd suck if you saw someone channeling and was like "oh fuck my cc abilities are on cooldown".