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I am worried about a few potential let downs No.1 Combat
First a bit of background, if you think this is unimportant skip to next paragraph. I am a normie when it comes to MMO's, the only high level character I have is on NeverWinter, I play a little ESO and Black Desert Online. So not much experience in the MMO sphere. Ashes Of Creation seems to offer what I've been longing for but as it slowly comes together I start to fear that it (AOC) isn't "making MMO's great again" but just following the old formula with a different skin. For various reasons I can't really get into ESO and Black Desert Online as I was hoping to do when I got them. After a little thought I have came to a few conclusions about why that is. Firstly combat.
There are many components to combat that need to work together. Pace, character ability, enemy ability, environment and mechanics are a few basics. If this game is going to quite grindy, as implied by the Dev team, then the combat MUST feel fresh, fun and functional (F*cking 'F's) in order for people to have fun who aren't big MMO fans who can get satisfaction from sitting in one place with 20+ skills on a quick bar, spamming, crowd-controlling tryna catch me last hitting.
So far I see copied combat systems from the MMO archetype, but with quick times. From PAX and so forth the final product looks like it'll be the MMO version of the original witcher game. To be a little more serious, I know it would be really hard to implement something like a Souls/Born-esque combat to an MMO, not like people want that anyhow, and making archery take extra amounts of skill by having the arrows not follow their target will bring up balancing issues. Never the less I fear that the combat will feel distanced, like in NeverWinter where the camera is between 5-10 meters away from the character, doing large AOE swings with your sword. I like my combat to feel like I am part of it, in with my character. In my opinion ESO did the scale a little better. I was able to see how my hits connected with the enemy and react to the enemy hitting me. ESO was still very 'Tank and spank' which brings me out of the combat quickly.
Maybe it is me, maybe I just don't get the greatness of standing in front of a boss waiting for cooldowns to be over so I can use my OP laser beam again. Or are my fear share by you people? I want to love this game, with all it's glory it boasted for itself, however if the combat is a bore I can't play this. And combat will be a bore, if there are no innovations to it, well, in my honest opinion.