Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
NPC Creation
I was thinking it would be cool if players at a certain point would be allowed to create their own NPC. This could be done so the NPC is almost like an alt which needs to be leveld, classes must be chosen etc. However if simply having an NPC follow you around and tank everything it would take away a bit of the challenge away, so they could have a set area of activity (guild base, freehold patrol etc.) What do you guys think ?
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Comments
More npcs that act as combatants is good because it weakens zerging organically. More targets that are hard to distinguish from players and can sort of fight is a great defensive advantage to negate huge numbers.
But something like a butler or a personal bard xD that would be awesome.
Hiring (creating ) and customizing NPC sounds like a brilliant Idea for non adventure pvp roles. Such as Tavern roles Market Merchant and such.
Giving the player the ability to customize his NPC would offer some uniqueness to the game and create NPC that match the theme of their tavern and such.
Seeing the same generic NPC over and over gets boring
If we are going to spend hundreds of hours building and furnishing our housing, then being able to customise the NPCs who will live there is a no brainer.
The rest covered in spoiler alert, a bit off topic but valid in response.
This after all this is a Subscription game that we are paying to play not a FTP game where they need to make money off of micro-transactions.
I am worried about another SWTOR CossPay vrs GamePlay, where money made is not put back into making the game better but rather just keep pumping out cosmetics to be bought in the cash shop.
The whole reason some people are ok with the cash shop for just cosmetics is they believe that the cash shop would not take away from what is available in game and be used to further develop the game. Further develop the game can be perceived many ways, is it to make the game better for the players or to just make more money for the company, their needs to be a balance.
It would require:
If they stick to this I could learn to be ok with it. But that will have to be earned, to undo the years of misuse of cash shops over the years in FTP games. While this isn't even a FTP game it's a subscription. In what universe did people learn to be ok with paying more after they are already paying for a service.
It would take a lot of integrity and trust earned by Intrepid for me to tolerate Micro-Transaction existing in Subscription game. This is a possibility but it needs to be earned over time.
Micro-transaction Thread