Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weather effects on toon
ArchivedUser
Guest
I dont know if this was talked about or not, but i thought id chat a bit about it.
I was so amazed by the collision system that i thought it would be great to see how weather will affect your character. Maybe a type of debuff if you didnt have the right clothes and gear on, but nothing too crazy. Kinda like how in BDO if you were in the desert yu needed water in the heat and warm tea in the cold nights. Somthing fun like that would keep you on your toes if not in a neutral area.
If you made food apart of it then crafters that like to cook would have a great opportunity.
I was so amazed by the collision system that i thought it would be great to see how weather will affect your character. Maybe a type of debuff if you didnt have the right clothes and gear on, but nothing too crazy. Kinda like how in BDO if you were in the desert yu needed water in the heat and warm tea in the cold nights. Somthing fun like that would keep you on your toes if not in a neutral area.
If you made food apart of it then crafters that like to cook would have a great opportunity.
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Comments
I'm pretty sure I recently glanced over @Steven mentioning this in the discord, can't remember if it was a confirmation or just him saying that it would be interesting. But none the less, it seems like a good way to capitalize on your seasonal system. IMO you'd only need to add heat, cold, thirst (+hunger) mechanic in some minor bits to make it interesting. I thought this was kinda interesting in regard to this, so I stole a bit from <a href="https://www.ashesofcreation.com/forums/topic/authentic-vs-showy/">this post:</a>
[quote quote=3708]I was also disappointed with the armor design and my dominating thought has been how very impractical it is. No protection from elements or combat, waist cape would be super easy to trip over. Maybe magician girl has spells of protection cast on herself, but that is beside point.
[/quote]
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I like your idea(s)! I would love to seeing different approaches towards this topic/topics.
e.g. Certain armour could negate the effect of [Intense Cold], a debuff, in extremely cold regions/zones..
I really like the idea of implementing different systems to either help or restrict your character.
It would just offer a little more to the overall game environment. From me a definite YES!
~ Zention
I agree with the post that it add a lot of depth to a game. The systwm just has to be done right so its not annoying. In regular areas i wouldnt wa t to do it all the time accept in harsh weather. I love the mmo with a few sandboxy feels.
Omgoodness i just dont want it to be extra intense like in ark where it was constant no matter what. Lol that game gave me ptsd lmfao.