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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Should Guilds have small member limits?
I just finished watching Nodes Part 2---https://www.youtube.com/watch?v=44HChA1Kkfk
After watching the video, and understanding how metropolis diplomacy works, it seems that big guilds will probably be able to run the whole server.
Do you think its possible that a whole server is essentially run by 5 mega guilds?
Should there be guild member limits so that there is more competition?
Personally, I would like to see a bunch of 50-100 man guilds working together in a node, rather than a 500 man guild with the top 5 players owning everything.
Thoughts?
After watching the video, and understanding how metropolis diplomacy works, it seems that big guilds will probably be able to run the whole server.
Do you think its possible that a whole server is essentially run by 5 mega guilds?
Should there be guild member limits so that there is more competition?
Personally, I would like to see a bunch of 50-100 man guilds working together in a node, rather than a 500 man guild with the top 5 players owning everything.
Thoughts?
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Comments
Most large populated guilds are usually run poorly, because it became quantity over quality. Everyone has different agenda's, not everyone in large guilds will be doing the same thing. Also large guilds that hold power are attractive to players but once they lose their foothold and all the power people will scatter.
I think they said they will have around 300 players for a large guild. But anything can be changed since its pre-alpha. But to answer your question yes large guilds have an opportunity to own a large portion of the server. But it becomes the few vs the many which is meaningful conflict part of what Ashes wants to accomplish. I think if people decide to band together you could see people deciding to take down "the big guilds" which could be a cool story for that server.
Remember that guilds usually only have a certain amount of people on at any given time. Sometimes it requires a large pool of people to be in a guild to satisfy the various play times people may have.
Low numbers could especially be hard on the more casual Family type guilds are people do not have a lot of time to play and they often need a large amount cause of the percentage of people that would be off line.
As far as a powerful guild holding dominance over other people by the amount of people they have each guild has the same limitations or guild capacity so dominance would be due to effort over quantity.
When 1 guild holds a spot for too long it can lead to interesting game mechanics like alliances and combined effort siege since that is part of the game as well.
- UnicornRaidersOne
- UnicornRaidersTwo
- UnicornRaidersThree
- you get my point...
Then they could still organize and play as one clan.
Also guild alliances are possible even in case of different small guilds.
So I see no reason to impose too harsh and too limited size caps, that would just prevent gaming communities from playing together under same clan name.
Now that I'm thinking about it, it's a two way road. The mega clan can cripple competing guilds.
The easiest solution I think is to keep an eye on anyone trying to expand their guild by starting more than one. A one guild, one clan rule in the game
I do believe those who fear a mega-guild should go out of their way to prevent one
----> "MMO" <----
now let's focus on the first M meaning
"MASSIVE"
that all for me, cia
I have a job and can really only afford to play on the weekends. Just blew your mind right? It's really sad you couldn't fathom that people who are excited for this game might have a life that doesn't involve powergaming :P
Look you seem bitter about something, all I really want is to be able to have fun in the game without having the server trashed by one big guild.
I don't think it's a huge request to not have a single guild ruin the game for the rest of the userbase.
You shouldn't attack a troll dude, it's a bad idea. You throw a rock at me and I will toss a boulder at you. That is fair in my book.
What's your solution then, mr. troll?
Are they all your besties? Do you need over 300 people to protect you?
Oh, I work a standard 8:00-4:30 M-F but my time is spent with family, friends, and more than one game at a time. I am not a power gamer.
Trolls be calling themselves trolls these days...
Can you explain me why gaming communities should be punished by limiting guild caps just because you have a job?
This seems to me like your own problem, not theirs.
whitedude31 just started being salty for no reason so I threw a little back, that's all
The rest of my post goes into how I don't want a giant guild stomping all over a single server, which seems like a good thing for everyone to me
My views kinda put me in the minority when it comes to guild caps but we jsut met and you sound like you spend a lot of time meeting random people on the internet and powergaming instead of doing other stuff. How about we start a guild when the game goes public?
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Either way, I'm surprised by a lot of the resistance to guild caps. Why do you need that many people in a guild? I know that one giant guild ruling a server is kinda ridiculous but how about 3 or 4 stomping out new guilds before they get a chance?
I honestly still don't see what's wrong with having a guild cap and nobody has been able to explain why it's wrong.
Large guilds seem more aligned with a MMO, but after 300 members the only reasons, imo, to want more is your new BFF didn't show up early enough to get in, or your guild of 300 has a very low online footprint.
Either way, why not split off and make a new guild?
No one seems to think a 300 member guild can prevent new guilds. I am also under the impression guilds form, members of said guild want a chance at leadership and don't see one in the immediate future, guild has a small split, new guild forms.
As for players only wanting to join the largest, best guild, first come first served.
Believe me such communities can easily have over 300 active members.
Well, its not like games in the past had decent alliance mechanics so i get that people forget that fact..
Me