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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
I hope they give us SOME lore before launch...
ArchivedUser
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I'm all on board for no one knowing what the lore of Vera is. That makes complete sense. But unless travel through the portals also wipes the traveler's memory (plz no, so hacky), my character should have an entire head-full of memories of the land they came from. They should already know which races get along and which have grudges and why. They should know WHY they're returning to Vera, what motivated them to return and who/what they're leaving behind.
I understand that coming up with your own backstory is part of it, but if we have zero canonical framework to build from, it just leaves things too open. One character could be a down-on-their luck dwarf who lost everything in a game of dice and bones, and is running to Vera to escape his debts and start anew. And another character could be a My Little Pony spirit that transformed into elven form upon stepping through the portal, only to discover they're actually a dragon-vampire-god of Vera who is only just now remembering their true identity due to their return home...
I'm exaggerating here to make my point, but with nearly zero bedrock lore to build from, ridiculous back stories like that second one are just as viable as the first.
I understand that coming up with your own backstory is part of it, but if we have zero canonical framework to build from, it just leaves things too open. One character could be a down-on-their luck dwarf who lost everything in a game of dice and bones, and is running to Vera to escape his debts and start anew. And another character could be a My Little Pony spirit that transformed into elven form upon stepping through the portal, only to discover they're actually a dragon-vampire-god of Vera who is only just now remembering their true identity due to their return home...
I'm exaggerating here to make my point, but with nearly zero bedrock lore to build from, ridiculous back stories like that second one are just as viable as the first.
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Comments
Who gets along and who doesn't isn't determined by race.
Races don't have grudges against each other.
You can decide for yourself why your character wants to return to Verra.
You don't need the devs to provide you with lore to decide that your character lost everything while gambling and hopes to start fresh on Verra.
One thing we do know is that magic exists on Verra but not from the world players are leaving.
People can come up with ridiculous backstories regardless.
But, what you really seem to be asking for is not the lore of Verra...
Rather what you want is the lore of the world players are leaving in order to return to Verra.
I expect we will have some of that lore, as well as a name for that world, prior to launch.
Yes.
Has that been declared by the devs? In every other fantasy setting that I've read/played there definitely is division amongst the races to one extent or another.
"The elves didn't come to our aid back during that one time...the dwarves charge too much for their wares because they're so money-grubby...the humans wont stop emptying their chamber pots into our mine shafts." Whatever. There's always racial tensions based on prior happenings. And yes, there are those of every race who see the value and benefit of working together and looking passed their differences (omg just like real lifes!) in order to improve the lives of everyone.
If the devs take the FF14 carebear route and just make every race perfectly happy with each other and there's no old grudges or tension between them, that'd be a real shame.
I guess because we are all from another world, which was peaceful (or at least not that dangerous), all races figured out their problems.
I mean.. all those races lost their home
"We" all lost our home Sanctum
That's why we have to get a fresh start .. and maybe there is nothing like "those conquering humans" or "these conceited elves".
They are just humans, elves, orcs etc
Just individual persons.
The lore doesn't say "elves hate dwarves" but that doesn't mean the world becomes carebear and void of conflict. Even though they haven't written in who races hate, the current lore does give you an idea on why a race might be hated. The Kaelar have done a lot of conquering, the Vaelune are rich/possibly greedy, the Py'rai probably kill whoever comes into there land, etc.
Here is the lore we do have if you hadn't seen it yet.
Yet if the races would hate each other , why would they decide to create cities together?
I guess its something like: let the past in the past.
This is purely for an individuals fun and doesn't affect the playerbase as a whole.
I believe the rivalries will build up fast as they actually meet and get to know each other. Maybe most races have never even met eachother before entering Serra, since they may come from different worlds.
@Vhalkin I would say the only reason why they have not made lore in my opinion is they have yet to hire people to do this full time. Right now the major focus is trying to get the core game up and running. From the way the Pax streams went they seemed like they have 0 lore ready other then the bare bones basic as it seemed like it was a struggle for them just to come with a world name.
I agree with the previous posters that lore will not start pouring out until at best beginning of 2019. I really look forward to the lore as I like creating fan made stories.
Please read carefully what I wrote and please rad what McStackerson wrote
edit: sorry don't want to sound mean
Hope this helps.
2. No one has been through the gates for 1000+ years. In which case people from different worlds would have no 'modern' recognition of each other. Only myth/legend about other races passed through 1000 hands, each tainted by opinion and bias that may be so far from the truth the history record is worthless.
3. Cultures change over time. As a rule, to grow, they must become more peaceful. The must learn to collaborate rather than compete.
"Set on a fallen world untouched by civilization for thousands of years, our players will: Rebuild. Repopulate. Rediscover."
Jan 2017 Interview.